Seminar on Raising the Dead and Cleric Etiquette - May 18, 1999

 

June 2, 2002 - Notes:

This seminar contains information that is still mostly applicable to clerics today. However it should be noted that there have been a few significant changes made since that time.

Spirit Guide/Word of Return was changed to have a random landing location so the North Gate is no longer the hot raising spot it used to be.

Appraise has been updated so that clerics can now also see if a person is currently lifekept and linked to a cleric for raising.

In order to raise the dead now, the cleric must first form a spiritual link with the corpse. This is done via casting Well of Life on the corpse, spell 308. When the spell is cast to create the link, the cleric will have a 15 second RT and the corpse will have a chance to break the link using the UNLINK CONFIRM command. If the link is broken, it will be a bit before the cleric can create a new one. I highly recommend that clerics do not create a link until right before they are ready to raise the body. This helps to minimize problems when people are having lag, getting booted, etc. It also helps give the message that the cleric isn't so greedy for a raise that the first thing they do is create a link to "claim" the corpse.

The spirit link does NOT replace Lifekeep. Always check Lifekeep first and cast if needed. Once the person has been raised, the link remains in place for two minutes. If the person dies again while the link is still active, the cleric will be penalized and unable to raise again for an hour. This should underline the cleric's responsibility to raise carefully and extend care to the person after they are raised.

During the seminar I mention the importance of having 102 skill/24 ranks in mana sharing. Dead people no longer lose a deed if an unskilled cleric attempts to raise them. The further under 102 skill the cleric is, the more likely they are to fail the raise. This does not harm the dead person in any way but can be rather painful for the cleric. I still suggest that underskilled clerics do not raise the dead unless no other cleric can be found.

Something not mentioned in regards to Minor Sanctuary in this seminar, but which is important, assess the situation before deciding to cast it or not. If there is an invasion going on in the town, there should be one or two raising/healing stations set up that are sanctuaried. (Provided sanctuaries are safe to use around the invading creatures.) Do not go around sancting a bunch of other rooms. This hinders the people trying to fight the invasion and can even pose dangers to them, depending on the creatures. If a cleric cannot rescue people safely during an invasion without using Sanctuary, they should leave the rescuing to other people.


[Land Tower West, Roof]
A small overhang on the south side of the tower provides the on-duty guards with some shelter from the elements. From there, you can see the roofs of the town buildings to the south and southeast. Directly south, you can see a large open square among the buildings. Your view east is blocked by another guard tower. To the north, you can see the road that leads to the main gate of Wehnimer's and beyond it, to the shoreline. You also see a weathered monir chest, a sturdy monir box and a wooden ladder.
Also here: Mentor Askip, Apprentice Sati who is seated, Apprentice Awan who is seated, Lady Yterria who is seated, Lady Ysolde, Lady Dreamwever who is seated, Florin who is seated, Mentor Wanton, Mentor Arianiss who is seated, Lord Granon who is seated, Apprentice Chaiross, Apprentice Ybtzina who is seated, Dianeth who is seated, Vycre who is seated, Vaaliant who is seated, Lord Cynric who is seated, Lord Katmanjo who is seated, Lady Zarclove who is seated, Jaslin who is seated, Novice Phyleus who is seated, Brendalynn who is seated, Calgin who is seated, Lorekeeper Starsnuffer, Lorekeeper Alexys, Padrick who is seated, Lord Gigehe who is seated, Journeyman Drugal who is seated, Geri who is kneeling, Mordekai, Lorekeeper Piriotessa who is seated, Apprentice Jamori who is seated, Gairack, Lord Morendeen who is kneeling, Lord Clewan who is seated, Psych who is kneeling, Journeyman Furlbrow who is seated, Azarael who is seated, Darlynnian who is seated, Lady Silkenwing who is seated
Obvious paths: none.


Danay says, "I want to welcome all of you to the first cleric seminar series put on by the Order of Lorekeepers. My name is Danay and I will be your instructor for this evening. "

Danay says, "Tonight's topic is raising and cleric etiquette. As you can imagine, there is quite a bit of material for us to cover. "

Danay says, "So what I have done is broken up the information into shorter segments. After each segment I will take questions on the information just covered. Please confine your questions to just that material so we don't get ahead of ourselves. At the end we will then have an open session where you may ask any questions you like. "
 
Danay says, "At times I may be a bit slow in speaking, just please have patience and bear with me. This is the first time I have done this, so we are all learning together."
Danay grins.

Danay says, "One thing I want to make very clear before we actually begin is that much of the information I will talk about tonight is OOC in nature. This is a RP game and being in character is extremely important to me and you will never hear me talking about such things out loud except for under circumstances such as this. But in order to be clear and make sure everything is understood, it is necessary to talk about game mechanics at times."

Danay says, "I want to encourage all of you to take your RP as clerics very seriously. The cleric profession can be one of the most diverse and interesting to play. As a player you need to have the basic knowledge of how to raise and all the details associated with it. But it will be your character who is actually doing the raising."

Danay says, "You need to give a lot of thought to what kind of person your cleric is so you can decide how to apply the information covered tonight. Does your cleric like to raise or not? Will your cleric go out of their way to help others or only do it when no one else is available? Is your cleric generally friendly with people or a bit of a grump or anti-social? "

Danay says, "Knowing these things about your character will tell you how you will go about raising and when you will raise, etc. "

Danay says, "One more important thing to remember is that this IS a game. While it is important to stay true to your character, it is also important that you do not go out of your way to ruin other people's fun. This means that if you are playing a cranky sort of cleric, you need to find a way to do it that doesn't step on the toes of other clerics. It means if you are playing a cleric who is totally dedicating to saving the fallen, that you don't do it in such a way that others see you as just a greedy cleric trying to level fast, vulturing the dead."

Danay says, "Our first topic is securing the scene. By this I mean any time you come across a dead body, whether hunting, in an isolated part of town or in TSC."
 
Danay says, "The majority of what we will be talking about first though has to do with field raising and rescues."

Danay says, "When I was just starting out, my elders drummed this mantra into my head, "LK LK LK!" Now it is my turn to drum it into yours. ALWAYS LK first and ask questions later. "

Arianiss says, "LK is life keep for those not familiar."
Danay says, "LK LK LK! Memorize it, live it."
Danay grins.
Danay nods to Arianiss.

Danay says, "Even if you see another cleric there, LK. If you are out of mana, use a flask. You can never assume that someone is lifekept and it's better to waste mana or a dose than to see the person decay when you could have prevented it. "

Danay says, "Once you have made sure of Lifekeep the scene itself needs to be secured and the situation assessed. I am mostly referring here to situations out in the wilds, since in town locations are relatively safe. "

Danay says, "As soon as you learn Minor Sanctuary you will find that it will become almost automatic to cast it at a death scene. It will give you some safety and time to decide on the best course of action to take. "

Danay says, "You should highlight the message that you see for when a Sanctuary drops. You don't want to be vulnerable out in the wilds and not realize you are no longer protected. I have the words "sense of peace and security" highlighted."

Danay says, "Be aware that there are some creatures, such as nedum vereri and others, who do not honor Minor Sanctuary. In other words, they will still attack, even though you cannot attack them. This is an old bug and is still being worked on."
 
Danay says, "There are some undead who can dispell Minor Sanct. This is not a bug, it is an ability they have. If you are in such an area with that sort of undead, you should be aware of it. "

Danay says, "You will find that sometimes people trying to kill the creatures will throw a fit if you cast sanctuary. I pretty much have the attitude of, "tough". Your safety and the safety of the dead and any others in jeopardy come first. The sanctuary will fall soon after you leave, so it will not interrupt those hunting for very long."

Danay says, "For most clerics it is a long time between getting Minor and Major Sanctuaries. That means that you will not have a choice for that period of time. But once you get Major, you will have a choice of which type of sanctuary to choose."

Danay says, "A lot of that will be your own personal preferences and will depend on the situation at the scene. I tend to only use Major under extreme conditions. The reason for that is it cuts you off from others, even being in touch by amulet. If you are waiting for an empath, they will not be able to get to you. Also if you go into a Major in hostile territory, you have no idea what will be waiting for you when you come back out again."

Danay says, "There are places where Major is the best and first choice. If you are in an area where the wind injures you, it gets you out of the wind. I have raised a person on the way to Icemule who was killed again within seconds of being raised because the wind got him right away. "

Danay grimaces.

Danay says, "That was awful. I had to wait for an older cleric to come along who could raise in a different way than I could."
 
Danay says, "If you are in an area where the undead dispell and there is no safe room, you don't want to have a newly raised person lying down stunned with little spirit and health when the sanctuary is disrupted."

Danay says, "Invasions are another time Major is a big help. With all the confusion that takes place in the fog return locations, it's nice to be able to just grab a dead person and an empath and take them to a quiet place by casting. "

Danay says, "In addition to LK and Sanctuary, the rest of the scene needs to be assessed. You will often find that others already there are in dire need of help or they will soon die themselves. Casting Minor Sanct can prevent someone who is bound or stunned from being hit any more. Passing out herbs or tending wounds can help stop someone from bleeding to death. Try to be alert to the needs of everyone, not just the dead person."

Danay says, "Any questions on what we have covered so far? Please raise your hands and I will try to get to them in order."

*** Danay is allowing everyone to speak now. ***

Danay says, "Just raise hands please."
Danay asks, "Aye Alycia?"

Alycia says, "I'd just like to make the suggestion that people also highlight 'the body of' it's easy to pick out the dead in a large group, and or invasion."

Danay nods to Alycia.

Danay says, "I will cover more highlights later"

Piriotessa says, "very good idea Alycia, also highlight words like 'bleeding' even body "

Danay says, "Ybtzina was next."

Ybtzina says, "I am wondering about those undead"

Ybtzina asks, "can you give me a hint as to which ones can dispell the sanct?"

Danay asks, "The ones that dispell?"

Danay rubs her chin thoughtfully.

Danay says, "Other will have to help me, I know eidolon do it."

Ybtzina says, "I nay knew it was possible actually"

Arianiss says, "Shadow steeds are really the first undead that start dispelling sanctuaries."

Danay says, "If you know of any go ahead and name them out loud."

Danay smiles.

Starsnuffer says, "any undead in Pinefar, as well as randomly every few minutes in the rift."

Clewan says, "Greater Ice Giants"

Danay says, "Geri you were next."

Danay smiles.

Geri says, "You answered mine already.. I had the undead question as well"

Danay smiles at Geri.

Danay asks, "Wanton?"

Wanton asks, "I heard that major sanctuary has a failure rate, like the node spell (whatever that's called). Can you injure or kill yourself by casting Major sanctuary?"

Danay nods to Wanton.

Danay grins.

Danay says, "Sorry, forgot to mention that."

Wanton says, "So you'd be wanting to cast minor sanctuary for a while even after you learn the major one."

Danay says, "Success is based on training in the Major circle."

Danay says, "It depends on the situation."

Danay says, "I rarely had failures even when I only knew up to 220."

Danay says, "I am sure there is also a random factor in addition to training."

Danay says, "It has killed some people...sometimes you just get a weak feeling, sometimes you are damaged a little."

Florin asks, "are there any other limitations to minor sanct? other than the critters that can dissipate it?"

Danay says, "If say an empath cast one where you are raising..."

Danay says, "And the empath leaves...."

Danay says, "The sanctuary will fall soon after they leave."

Florin says, "good point.."

Florin says, "thank you..."

Danay says, "So it is something to be wary of, you cannot cast another one on top of it."

Florin asks, "will it work on all critters?"

Danay says, "Not all."

Danay says, "Like I said, nedum vereri can still attack you in sanctuary."

Florin says, "ahh.."

Danay says, "I am not sure of the others, I hear there are some Teras critters that do that as well."

Piriotessa says, "some warding attacks can still be done, I think trees can still do wind attacks "

Arianiss says, "Be aware of the situation too."

Arianiss says, "As an example, the ledge in shadow valley."

Piriotessa says, "you can still get blown off the ledge even minor sancted"

Arianiss says, "Shadow steeds do wander onto the ledge, shadow steeds can also cast clouds."

Arianiss says, "If one casts a cloud right before you cast sanctuary.."

Arianiss says, "The cloud can't be dispelled since dispel is considered an attack spell."

Awan says, "Or a cloud blows inta yer area"

Arianiss nods to Awan.

Arianiss says, "So be aware of what's going on right before you cast."

Guenhafyr asks, "One should be able to Wind the cloud however?"

Arianiss shakes his head.

Arianiss says, "Only spell that can be used in that situation is I think the Hand of Tonis and the ranger breeze."

Cynric says, "If they haven't changed the spell, it lasts 5 minutes plus 10 seconds per training of the caster or until the caster leaves the room."

Geri says, "Tonis is an attack spell"

Arianiss nods.

Danay says, "Actually I am going to move on...and then any unanswered questions can be dealt with at the end."

Danay says, "Once the scene is initially secured, communication is vitally important. Never just walk up to a dead person and take over assuming you now have command of the situation. That is just plain rude."

Danay says, "Ask the dead person if they want your help. It could be they already have a friend on the way, or a cleric you don't recognize is already there. While the dead person is at the mercy of others, it's still respectful to abide by their wishes. "

Danay says, "Communicate with others on the scene too. Maybe they already have a rescue plan set up and want to see it through. Or maybe the dead person is unresponsive and they can speak for him or her. Some people play they can't talk when dead, and others may have died because they are stuck in lag and can't respond."

Danay asks, "If they want your help, determine what form that help will take. Do they want you to call for a fogger because they are in an extremely dangerous location and don't want to be raised there? Do they prefer you to do a field raise? Do they just need to be lifekept until their friend who is on the way arrives?"
 
Danay says, "If it happens that you do not end up raising the person, make sure that everything is under control before you leave. Don't just walk away because you think it's all handled. Communicate with the people to make sure you really do understand what they have said and to make sure they understand you are not just taking off irresponsibly."

Danay says, "Another part of communicating is if you can fog people back to town, make sure that's what they really want. There are times people would prefer to be raised in the field, rather than having to go back to town, then walk all the way back out there again. As long as they can be safely raised, they should have that choice. Also ask if anyone else at the scene wants to be fogged back if that is what you are going to do."
 
Danay asks, "Any quick questions about communicating at the scene?"

Clewan says, "about fogging to town I think it should be up to the cleric"

Danay says, "Many clerics agree with you."

Danay says, "However....."

Danay says, "There are times people have a legitimate wish to be raised in the field and they should have some say in the matter. That is my very strong belief. Unless it puts you at undue risk, which is rare."

Clewan says, "I was thinking more in the line of them having to many wounds and bleeders without having an empath"

Danay nods to Clewan.

Ybtzina says, "then a cleric or empath come in and is fogging "everyone to town""

Danay says, "They will usually want to go to town in that case."

Clewan says, "and being in an area I really should be in"

Danay nods to Ybtzina.

Ybtzina says, "'she really doesn't wanna go but sometimes they don't ask"

Ybtzina says, "they just grab and cast"

Danay nods to Ybtzina.

Danay says, "A LOT of clerics and empaths do that. And it irritates the heck out of me."

Danay says, "I personally believe that you should treat everyone with respect and find out what the best thing is for each situation."
 
Geri says, "Well earlier you said LK LK LK..."
 
Geri asks, "but if you walk into an area where a dead person is..should you ask first, or just LK automatically?"

Danay says, "Always LK first, then find out what is going on. "
 
Arianiss says, "You should be life keeping so much, it becomes instinct."

Geri says, "okay"

Wanton says, "Take it from someone that's often dead, I prefer people to LK first, ask questions later."

Danay says, "If the person wishes to decay for whatever reason, they can wait for the Lifekeep to wear off, but at least you have done your part."

Geri nods.

Geri says, "okay, that's why I asked"

Danay says, "All right, I am going to move on and we can get to other questions again at the end."

Danay says, "An important part of being a cleric is being familiar with the specifics of the area you are in and also being aware of your own limitations. If you can't sanctuary and can't fog, how you help will be different than if you can do those things."
 
Danay says, "Part of knowing an area is knowing where the safe rooms are or knowing where the safest room is. Some places you can't drag people out. Some don't have a safe room. In the case of there being no safe room, it is often advisable to still drag the person to a different location, such as near the entrance so that if you raise them they can make a hasty exit."

Danay says, "Sometimes you do not have to worry so much about location if the dead person has a ring set back to town. If you have cast a minor sanctuary and then raise. They are able to get to safety on their own without worrying about moving."

Danay says, "If you are not certain about the situation, listen to what others on the scene are saying. They may know the area very well or have ideas of their own. Sometimes people don't really understand what's needed to safely raise and offer dumb suggestions. But it's still best to be respectful. Sometimes they are going to know more than you do, and it's wise to heed what they say."

Danay says, "You will find that as you get a bit older, but not old enough to know Word of Return, there will be places where it's simply not a good idea for you to raise unless you are the only one available. "

Danay says, "Some places like Sheru and Darkstone are extremely dangerous and it's in the best interests of the dead person to be fogged out of there if possible. Your job may be just asking on the net for someone else to come help, or defer to another cleric who has arrived who can get the dead person out. The safety of the dead person should always take priority over your "right" to raise."

Danay says, "Sometimes a fogger will come to help who is not a cleric. In that case you are able to get the dead and others evacuated and still get to raise."

Danay asks, "Any questions about what I just covered?"

Sati asks, "What is Word of Return?"

Danay says, "Word of Return is spell 130."

Danay says, "It is the one that allows you to fog a group back to town."

Piriotessa says, "called spirit guide today, WOR is an older way to say the same spell"

Babbling again, eh?

Danay nods to Piriotessa.

Danay says, "I always forget that."

Danay says, "Word of Return is easier to remember"

Danay winks.
 
Danay says, "All right, now that you have determined they want your help, gotten the person to as safe a place as possible and made sure everyone knows what is going on, it's time to actually prepare the body for raising."

Danay says, "Always use "diagnose full" when checking the condition of a body. Some clerics use only appraise, but it's possible to miss seeping/bleeding wounds with appraise. The small amount of time that diagnose full takes is well worth making sure you don't make a mistake. "

Danay says, "If a wound is bleeding, you must tend it or have it healed before you raise. If a person is actively bleeding when you raise them, they can bleed to death again right after being raised. "

Danay says, "After tending a wound, ALWAYS do a diagnose full again afterwards. Sometimes wounds are beyond your skill and you will think you tended them, but blood is still seeping out. "

Danay says, "Make sure you highlight "seeping" and "bleeding" in your FE. While we are at it, highlight "stench of decay" too. That is part of the message you get when someone's LK wears off and you don't want to miss it."
 
Danay says, "I highly recommend training in first aid every year for tending alone. The more skilled in FA you are, the less your tending RT will be and you will be able to get more severe wounds. It also helps you to skin critters. You don't have to train like that, it's personal choice. But I think it's worth it."

Danay says, "Ah..."

Danay says, "Piriotessa just pointed out....the Voln symbol of preservation wearing off looks different."

Danay says, "Also highlight "grows darker""

Danay says, "That is the Voln symbol wearing off. I did not know that for a long time and missed it."

Danay says, "You will also find that if you have wounds on your hands or arms, you will get a longer RT when you tend. If you are not very skilled in FA or it's a bad wound, it might be smart to heal up your wounds before tending the dead person."

Danay says, "There are times and places where you will find it's almost impossible to get the help of an empath. If you are in such a situation and can't tend a wound it's wise to be carrying some of the potions from Pinefar or ales from Teras. "

Danay says, "They can be poured into a dead person's mouth like a white flask and will heal the bleeding down to a minor. The two most important ones to carry are ones for body and head bleeders, as those are the ones you are least likely to be able to tend. "

Danay says, "If you can't go to those places on your own, ask a friend if they will bring some back for you. I have some with me at all times and only use them for raising."

Danay says, "The last thing to do is to check your own spirit points and that of the dead person. You want to make sure you have enough to raise them without dying a spirit death."

Danay says, "Always use "health" to check your spirit! Don't rely on the FE. Many clerics have died a spirit death because the FE said they had enough spirit, when in reality they didn't. The game itself is much more reliable."

Danay says, "When you use spell 312, raising will take 75% of the dead person's max spirit away from you. In other words, if they have 10 spirit, it will take 75% of 10 from you. So you want to have that amount, plus one in order to stay alive."

Danay says, "I'm not a math whiz and never did figure them all out. I was just always on the cautious side and made sure I had more than I needed to raise to be safe. "
 
Arianiss says, "Always round up just to be safe."

Danay nods to Arianiss.

Danay says, "312 will also bring the person back to life with 1 spirit point and 1 health point. It doesn't matter how much blood loss they had, they will always have enough health to live."

Danay says, "Using spell 318 is much easier on the cleric because it takes less spirit and nice for the dead person because it returns more health. 318 takes 50% of the dead person's spirit from you. (Nice thing is, that's an easy one to figure out fast when raising too.)"

Danay grins.

Danay says, "The highest raise spell is 350. It will only take 25% of the dead person's spirit from the cleric, which often times means the cleric loses no spirit at all. It also returns a great deal of health and spirit to the dead person so they are able to recover faster."

Danay says, "You will find that as you learn each raise spell, you will rarely if ever use the lower version again."

Danay says, "All right, I know that was a lot, I will open up for several questions again."

Ybtzina says, "math time"

Danay grins.

Danay groans.

Ybtzina says, "whats 75% of 10"

Ybtzina says, "7 or 8"

Arianiss says, "It's seven, so you need eight to raise."

Danay says, "If you are raising someone with 10 spirit, you need to have at least 8 spirit."

Ybtzina says, "that's what I want to know"

Ybtzina says, "thanks"

Danay smiles.

Ybtzina smiles at Danay.

.Danay says, "Better safe than sorry when not sure."

Guenhafyr says, "just a comment; if there are multiple dead, as in an invasion, 318 may be preferable to 350. less mana intensive..."

Guenhafyr says, "ye can always get a WoL to replace yer spirit"

Danay says, "That will just be up to each cleric's personal tastes."

Piriotessa says, "today with the new WoL changes, using major rezz is more optionable then before"

Tartania says, "In some cases spirit is regained faster than mana"

Guenhafyr says, "an empath can steal WoL from ye to get ye back to more SP"

Jaslin says, "So, if there were no healers, you couldn't tend the wounds, and you had no healing potions/ales, would it be entirely up to the dead person whether they wanted to risk being rezzed? (provided of course there is healing herbs and someone to unstun available)"

Danay says, "That is my opinion aye."

Jaslin nods.

Danay says, "There are ways to raise like that."

Jaslin says, "just wondered if that was acceptable under certain conditions"

Danay says, "It often takes the help of other people there to do things like unstun the dead person right away and have herbs dropped for them to grab real quick."

Clewan says, "Or use unpain on them if someone else has the spell"

Danay says, "It may be the only choice. The main thing is, work out a plan...go over it...and make sure everyone knows exactly what they are going to go before you raise."

Jaslin says, "alrighty then, thank you"

Jaslin taps a dashing grey feathered cap.

Ybtzina says, "yes these ales"

Danay smiles at Jaslin.

Danay nods to Ybtzina.

Ybtzina asks, "which ones stop bleeders?"

Danay says, "From Teras the dark swampwater ale is for head and necks."

Ybtzina asks, "and which bleeder do they stop?"

Danay says, "The aged schooner ale is for body bleeders."

Danay says, "Those are the two you want to have."

Danay says, "I am not sure about the Pinefar potions, but get a good herb guide that includes them and you can see."

Danay says, "The person is now raised. If you are out in the field, you still have a little responsibility left. I don't feel like I have done my job properly if I leave the scene and one minute later I see that the person I just raised bite the dust again."

Danay says, "Ask the newly raised person if they need help getting to safety or to town. Cast a few protection spells on them if needed. Remember they are very weak and have no protection. If you had to tend wounds, remind them that they still need to see an empath."

Danay says, "Working with other clerics can be very rewarding, and it can get ugly at times. Everyone has their own sense of the right way to do things. Some don't care about others and only care about their own advancement. Some have put up with ignorant young clerics so long that they will bite off the head of anyone who makes a mistake."

Danay says, "Remember that respect, alertness and communication are extremely important. "

Danay says, "Respect the dead and other clerics, and you will be respected in turn."

Danay says, "Be aware of what is going on around you so that you are less likely to make a mistake or step on someone else's toes."
 
Danay says, "Communicate with other clerics and ask questions if you need to. Never assume anything if you are in doubt about what is going on."

Danay says, "Some clerics insist that you must communicate in guild in order to be heard. That is really personal choice and also depends on the situation. I don't like using guild unless I have to. But if the place is busy and there is a lot of screen scroll, I will switch to make communication with other clerics easier. "

Danay says, "Highlight things like "says in guildspeak" and "asks in guildspeak" so that what other clerics say will pop out at you in a busy room."

Danay says, "Never assume using guild gives you the right to talk OOC! Just because most people can't understand what you are saying does not mean you can be OOC out loud. I can understand cleric speak and I DON'T want to hear it. "

Danay says, "When working with the dead, the general rule of thumb is, the first cleric on the scene gets the raise. "

Danay says, "You will find that some older clerics bully or overlook you because you are younger. It is extremely frustrating, those clerics are wrong to do it, but you mostly just have to fume about it a bit and then let it go. Because it's going to happen."

Danay says, "Remember that sometimes it's in the best interests of the dead person to go ahead and let an older fogging cleric take you all back to town. In that case, it's considered polite to step aside and let the older cleric raise. However, you will find that sometimes they just fog as a favor, and will let you raise. Again, communication is important."

Danay says, "There are also times where a cleric friend or loved one of the dead person is on the way to help. You do not have to step aside for other clerics in such instances. However my personal feeling is that I would always rather be raised by a family member or friend. So I will always let someone close to the dead person raise if they are there or on the way. You will find that if you are courteous in that manner, others are more likely to be courteous to you in return."

Danay says, "The rule of thumb that the first cleric on the scene gets the raise carries over to fogs. That means that if a cleric fogs to and grabs three dead people, they do indeed "control" raising those three. Most fogging clerics will specifically ask for help when they have more than two bodies. "
 
Danay says, "But again, never assume! You can ask them if they need help. You might even offer to just Well of Life them. In return for that kind offer on your part, they may ask you to raise one of the dead people."
 
Danay says, "The main thing is, don't get all bent out of shape if a cleric fogs in four bodies and then raises them all. That is their right to do so if they want to. "

Danay says, "If you are the fogger, decide what makes the most sense for the situation. Ask for help from other clerics if that makes the most sense. Or let one of the dead people's friends raise them, etc. If it was a daring rescue and you are friends with the two dead people you grabbed and want to personally return them to life, then do so and never let anyone make you feel bad about it."

Danay says, "Also it is a bit traditional that if a cleric went to rescue and died, and then you rescue the original dead person and the cleric, to raise the cleric first and let them raise the person they went after."

Danay says, "That is not required, but is more of a professional courtesy."

Danay says, "Also draggers should get the same respect as foggers. If you spent all that time dragging someone, then you should get to raise. So always check out who the dragger is to make sure they are not a raising cleric."
 
Danay asks, "Any questions on that section?"

Guenhafyr says, "just a reinforcement"

Danay nods to Guenhafyr.

Guenhafyr says, "I really don't care who raises; I am more hunt oriented"

Guenhafyr says, "but anyone who does rescuing surely deserves the preference of raising"

Danay says, "I will agree but with some exception."

Danay says, "There are people who constantly fog to every single death they sense."

Danay says, "They do not care about the dead people and they often just grab and fog."

Danay says, "I do not think that people who behave that way deserve all the raises if there are other issues of concern to the dead person and the hunting party."

Guenhafyr says, "I have fogged on occasion without using 116 first; usually in early AM when few are in the lands. I have had my share of cloud deaths"

Guenhafyr says, "it happens"

Danay says, "If you fog blind you only have your own self to blame for being in a tricky situation."

Danay says, "I have fogged blind too...and if something happened to me or someone did not want to be fogged out, then that is my problem."

Guenhafyr says, "expect any special consideration however if I die from my own silliness"
 
Clewan says, "first another professional courtesy I have seen and follow"

Clewan says, "is that when a cleric dies some clerics let them have the next raise"

Danay says, "That is between the clerics and comes under the communicating with each other."

Clewan says, "also I had a problem with a cleric until I was able to fog and did it back to him. No more problem with him"

Arianiss says, "Remember that it's not the end of the world if you don't get to raise."

Danay nods to Arianiss.

Clewan says, "My second point is that you might have to take some gruff from the older clerics but someday you will be old enough to give it back to them"

Danay frowns.

Danay says, "I dislike the idea that you can grow up to bully others."

Danay says, "Let me put it this way."

Danay says, "I was always respectful of my elders."

Danay says, "I never had a problem with any of them."

Clewan says, "I don't bully others I just did the one who bullied me"
 
Danay says, "There are some bad apples, there is not much that can be done about it."

Danay says, "But consider the fact that as you get older...."

Danay says, "You are a role model for other younger clerics."

Danay says, "How you behave will impact them."

Danay says, "I have been known to go on a rant or two at the gate with younger clerics."

Danay smirks.

Piriotessa starts chuckling at Danay!

Danay says, "But only when they show no respect for the dead or our profession. Or only when they are slacking in their LK duties and just pouncing on arriving bodies."

Clewan says, "It was just between him and I. Considering how old he is He should be the one to be setting the example for ALL of us"

Piriotessa says, "Clewan some unfortunately too old an set in ways ta change"

Ybtzina says, "its gonna sound real dumb"

Guenhafyr says, "best bet is to ignore such irresponsible behavior"

Danay smiles.

Ybtzina asks, "which is it that lets you fog to someone? 225 or 230?"

Danay says, "225."

Danay smiles at Ybtzina.

Ybtzina says, "thanks"

Guenhafyr says, "heh. some day....."

Danay says, "There are a few extra tips to working at the North Gate. First of all, if you pass by and see a body, always check to make sure they are LK'd. Some clerics don't take their duties very seriously and are very lazy about LK. "

Danay says, "Ask if other raising clerics are there helping the dead. If you get no response, go ahead and start preparing the body for raising."

Danay says, "If there are more than a couple clerics there, assume that things are under control and go ahead and find something else to do, unless you are really just in the mood to hang around the gate to socialize and be able to raise once in a while."
 
Danay says, "It is VERY important that you NEVER go AFK at the gate or meditate without paying attention to what is going on around you. If you are doing gate duty, you have people's lives in your hands and other clerics are depending on you to work as part of a team."

Danay says, "If clerics pass by the gate and see you there, they are going to assume you have the situation with any dead bodies under control. But if you have been AFK, that dead person could decay because no one ever LK'd. Either hide or duck into the West Tower if you need to."

Danay says, "Pay constant attention to what other clerics are doing and to arriving bodies. Cast LK as soon as a body is dragged or fogged in. Then determine of they were dragged or fogged in by a cleric or not."

Danay says, "If they did not come in with a cleric, then decide who will help the body if more than one cleric is there. Sometimes there will be a rotation system. Sometimes one of the clerics will know the person and want to raise. Sometimes only one cleric has enough spirit to raise and should do it. "

Danay says, "The main thing is, as long as there is open and constant communication among the clerics there, the chances of making a mistake or offending someone go down dramatically. "

Danay says, "Also keep in mind, that no matter how much you see other clerics do this, DON'T just pounce on every body arriving and say, "raising so-and-so". Clerics who do that without even checking LK get a stern lecture from me. "
 
Danay says, "The more of that type of behavior you exhibit, the more you will look like what clerics call "rezz sharks", "body snatchers" and "vultures". If you don't like those labels, then don't behave that way. A little concern and respect go a long way and they are a two way street."
 
Danay says, "One last thing, always respect the dead. Talk to the dead people if possible. Ask them what got them or let them know it's going to be a bit of a wait if you are low on spirit, etc. Basically treat them as people and how you want to be treated when dead. Even if you aren't going to be the one to raise them, you can still talk to them to help them feel a bit better."

Danay says, "If you are not yet raising here are a few tips. First of all, don't ever raise without having 24 ranks (102 skill) in mana share unless it's an emergency and the dead person knows you are not fully trained. It can cost the dead person an extra deed if you fail and you can also seriously hurt yourself by trying to channel the power of the gods when you are not trained to do so."

Danay says, "As you get close to the time you will be able to raise, hang around places like TSC and the Gate to get to be known. LK arriving bodies and offer to Well clerics after they have raised. This will give you a chance to feel helpful and for others to get to know your face."

Danay says, "It will also give you a chance to observe more experienced clerics at their work. Watch their styles and how they work with the dead. Think about what you like and don't like about how they do things so you can use that information when you start to raise yourself."

Danay says, "Practice watching for incoming fogs and bodies being dragged so that you know what sorts of things you will be looking for when raising. Practice diagnosing dead people and looking for bleeders. Though if you do that, let the raising clerics know what you are doing so they don't think you are going to raise the body from under them."
 
Danay says, "Feel free to ask questions of the clerics. Just make sure you do it during a slow period so they have the time. Also make sure you are asking someone you respect so you will be sure of getting good information."
 
Danay says, "Some of the other Lorekeepers have some comments to make before we open up for general questions."

Arianiss clears his throat.

Arianiss says, "My main advice is to take your time."

Danay nods to Arianiss.

Arianiss says, "This isn't a race, you won't get a medal for raising the most people in an hour.."

Arianiss says, "You have twelve mana."

Arianiss says, "The body isn't life kept."

Arianiss exclaims, "Life keep!"

Arianiss grins.

Arianiss asks, "What happens if something beyond your control causes you not to be cognizant for a good amount of time?"

Arianiss says, "It DOES happen."

Arianiss says, "It seems like a conspiracy at times too, but yeah it happens."

Arianiss says, "You can even make a game of it, I do get a personal sense of satisfaction when I can walk past, see someone's life keep wear off, keep going then turn around, come back and life keep them."

Arianiss is admiring himself again.

Arianiss says, "Just take your time, be aware of what's going on, make sure you and the body are ready, then raise."

Danay nods to Arianiss.

Piriotessa says, "another few points I found in my years of raising..."

Piriotessa says, "always keep an additional LK source on you at all times...flask or soulstones, etc"

Piriotessa says, "we tend to run outta mana very quick at times, always good to have backup"

Piriotessa says, "also, for those who do highlight, keep a 'global' list of empaths/clerics"

Piriotessa says, "clerics of raising age that is, in different colours then your normal ones"

Piriotessa says, "when you are doing gate too, always try to ask, if possible in guild whine ya can, at least 2 or 3 times if a body is covered"

Piriotessa says, "sometimes a cleric arrives stunned or cant talk right off to announce their bodies, so habit to ask a few times"

Danay says, "On the other hand, if everyone would just pay attention like they should, you would never have to do that."

You grumble.

Piriotessa chuckles.

Piriotessa says, "at gate can get hectic though"

Wanton says, "As someone who's been dead quite often...."

Wanton examines her fingernails.

Wanton grins.

Danay grins.

Wanton says, "I'd like to mention that reassuring the dead can be very helpful."

Danay nods to Wanton.

Wanton says, "While I have a lot of experience in the dead state, everyone does have to go through their first time."

Wanton says, "They're panicked, they don't know what's going on or where they are."

Danay grimaces.

Danay nods to Wanton.

Wanton says, "So if you can take a moment and whisper to them that you're working on helping them get back to life, it can really make things a lot better for both of you."

Wanton says, "I do not fondly recall the days of walking through Town Square and hearing four or five people calling out "Rezz Me! Rezz me!""

Danay nods to Wanton.

Piriotessa groans.

Wanton says, "Also, if you are on gate duty, you might occasionally LOOK around, in case someone that was dead has left the realms and come back."

Wanton says, "you won't notice them unless you look."

Danay nods to Wanton.

Wanton says, "And lastly..."

Wanton says, "Be sure to always have at least three deeds."

Wanton says, "Because no matter how careful you are, you will overraise at some point."

Wanton says, "And overraising takes two deeds."

Wanton says, "There's only one thing worse than having a cleric raise you and overraise and die immediately."

Wanton says, "And that's having them overraise and go demonic."

Danay nods to Wanton.

Wanton says, "And I think that's it.. from the frequently dead perspective."

Wanton winks.
 
Danay says, "All right, we will open up for general questions. Raise your hands please."

Ybtzina says, "I have a few if I may"

Ybtzina smiles.

Danay says, "Surely."

Danay smiles.

Ybtzina says, "first Danay says we need 102 in share"

Danay nods to Ybtzina.

Ybtzina asks, "is there any advantage to having more than that?"

Danay says, "There is some..."

Danay says, "102 in skill means you can transfer 100% of your mana with someone else with 102 in share"

Danay says, "If you train past that point....you can share more mana with those who are less trained."

Ybtzina says, "ok"

Danay says, "I often hunt with warriors and it is extremely expensive for them to train in mana share."

Ybtzina says, "my other question is about lk"

Danay says, "So I can get more mana from them during the hunt by over training."

Danay says, "Also...."

Danay says, "The spell Divine Wrath takes your share training into consideration."

Danay says, "The more you train, the better you will be with that spell."

Ybtzina says, "when you see the stench"

Danay nods to Ybtzina.

Ybtzina asks, "how long ya got to lk em again?"

Danay says, "Do it immediately.... how it works is...."

Danay says, "Say I have ten minutes from the time I die till I decay...."

Ybtzina says, "like it takes me 10 seconds to prep now"
 
Danay says, "When I am kept...that ten minutes is halted."

Danay says, "So say I have five minutes left when someone keeps me."

Danay says, "When my LK wears off...I will still have that 5 minutes."

Danay says, "But you do not know how much that person has left, so speed is important."

Danay says, "Your prep time is fine."

Ybtzina says, "that's what troubles me about it"

Danay smiles.

Danay says, "Just deal with it."

Danay winks at Ybtzina.

Danay says, "You will find that someone is rarely that close to decay."

Ybtzina says, "and I have yet to find a flask"

Piriotessa says, "ya can buy 'em at pawn if need be for a small fee I think still"

Danay says, "Ring the bell at the Lorkeeper manor and someone will give you one."

Danay smiles.

Piriotessa says, "and you can keep 'em refilled Ybtz too with strays you find in field"

Shadoedove says, "empaths often put flasks on the bench in TSC"

Danay nods to Shadoedove.

Guenhafyr says, "OK I was just gonna emphasize the need for keeping flasks"
 
Arimantis asks, "this may go under the training category, but what would Danay says a good number to have in first aid is?"

Danay says, "I single train it, but it is really up to individuals."

Danay says, "There are some bleeders that still cannot be tended even with high amounts of training."

Arianiss says, "A good amount is to the point where you can tend bleeding abdomens and chests with no time."

Arimantis nods to you.

Danay says, "But I do notice improvement still, even at my level of training."

Danay says, "But I still get three minute tend times on bad ones, that is with 55 ranks of first aid."

Danay says, "So between that and skinning, I keep on training."

Awan says, "dey some bleeders ya could stuff a rolton in and it wouldn't helps"

Danay grins.

Danay nods to Awan.

Ybtzina says, "well, Danay says we shouldn't hang out at the gate least we be helping"

Ybtzina says, "I nay know more than lk so far"

Danay says, "Well not exactly...."

Danay nods to Ybtzina.

Piriotessa says, "hang out is okay, just don't 'sleep' at the gate rather go outta body"

Danay nods to Piriotessa.

Ybtzina says, "I really would like to learn enough to be shall we say useful"

Piriotessa says, "ya might find some older clerics moved ya while ya did sleep too"

Danay says, "When I just knew LK...."

Ybtzina says, "or be useful"

Danay says, "I often hung out in TSC, the graveyard crypt or the gate and just kept people."

Ybtzina nods.

Danay says, "It gave me a chance to feel useful and to get to know other clerics."

Piriotessa says, "getting yourself known as a cleric is always a good start"

Danay says, "So if you want to spend your time doing that please do, it is a good learning experience."

Ybtzina says, "I've been there a bit lately"

Danay smiles at Ybtzina.

Danay says, "You will also find that older clerics with no prep time will often beat you to it."

Danay says, "But do like Ari said and make a game of it, see if you can beat them anyway."

Danay grins.

Ybtzina says, "give me 6 more years"

Ybtzina winks at Danay.

Danay says, "You will find you are very fast then when you have no prep time."

Ybtzina grins.

Danay grins.

Danay says, "I forgot to mention...."

Danay says, "The cleric message boards are a great place to get questions answered. I still read them every day and still learn new things."

Danay says, "Also you can ring the bell at Silverwood Manor and ask for a Lorekeeper for information."

Danay says, "I want to thank you all for coming and being such a polite audience."

Danay smiles.

Danay exclaims, "And thank you to the rest of the Lorekeepers who helped out with this!"
Danay applauds.