More from the Message Boards

Category Quests, Sagas, and Events (6)
Topic The Hunt For History (17)
By SHARPC from PLAY.NET
On Feb 12, 2003 at 18:16
Subject ** Necessities ** (1263)

Now off to my original reason for posting

Necessities for weekend:*******

1.caffeine massive quantities in your most favorite prepared way.

2. drinks. Too numerous to mention but a #1 priority. Drink preparation should not take longer then 2 minutes. If you have exceptionally long walk to frig think about investing in a small portable refrigerator for the week. Some places actually will rent these.

3.Easy fix food. No food should require more then 5 minutes to prepare. One can of peanut butter and loaf of bread can sustain you for a week with no problem.

4. comfortable clothes. My personal choice is pajamas but to each his own. Commando is not recommended due to the the amount of fidgeting you will be doing on most of these puzzles.

5.comfortable chair. If you dont have a confortable chair i propose moving the entire computer and desk to a couch or even the bed since you wont be using that very much. And thinking more about that- it might be the best solution for those that have a loved one that might want to see them for week. In fact i think someone on the posts prior were trying to work out a valentines computer/Hunt of history date? Yeah move it to the bed.

6. aspirin or some type of pain reliever for long hours and little sleep. Also helpful for jaw aches from clenching teeth during the puzzles. Cold compress to apply when you are overheated because of puzzle mania or computer outtage.

7. list of favorite jokes easily accessible for when you are tired cranky and at your wits end and still want to have your teammates as friends after the event.

8. Do not disturb sign will be necessary if you do not live alone. Can consider installing a lock on the door as well.

9. phone number of supervisor for when you get sudden illness on a day youre suppose to work this week.

10. Check all computer outlets and cords. And compile all necessary GS material.

Random thoughts of Secilly

 


3/21/03 from Paladyr in reaction to the Announcement about GSIV:

Oh. My. God. I really don't know what else to say.

Just ... Wow.

~Justin


4/3/03 From GM Thanthyl

Sneak up stairs?

What, you mean you've never had to sneak home?

(Insert Wayne's World flashback here)

[Thanthyl's Parent's home, stairs]

A small staircase drifts upwards into the darkness. Moonlight shines in through the drapes covering the windows, highlighting the dark laquer on the oak that makes up the banister.

>Time

This time is late - you're home after curfew!

>mutter

You mutter to yourself.

>Sneak stair

You sneak up the stairs a little - almost home!

>Sneak stair

You sneak up the stairs halfway. Closer!

>Sneak stair

CRRRREEEEEEEEEAAAAAAAAAAAK! Oh no, the wood just creaked!

A Mom just arrived!
A Dad just arrived!

A Dad yells at you!
Warding failed!
Massive strike to the ego!

It appears you have been grounded, my friend.

You breathe a sigh of relief knowing that at least you have a modem in your room and AOL.

-T, "A little levity!"


6/3/03 GSIV New Race Folder

I was hoping for something more fantastic like the crystalline humanoids, free-lance golems (they escaped from their cubicles)

I think that'd be a bit much, myself. I can see it now:

look frank

You see Frankystein MarkII the Destroyer.
He appears to be a Mithril Golem.
He appears to have come of age and is gigantic. He has glowing red eyes and shiny blue-grey metallic skin. He has a sharp spike atop his head. He has sharp beartrap teeth and a pronounced jawline. He is in good shape. He is wearing an elegant black kilt and a pair of black cavalier's boots.

Frankystein says knowingly, "hi"

Frankystein hugs you, crushing several ribs! You cry out in pain. Stunned for 4 rounds! Roundtime: 40 sec.

~Player de Teveriel


6/11/03 Combat Folder talking about GSIV enhancements

So Bolt Attacks ALWAYS Hit? - MSKDVNGR

Well, they still have to pass the AS/DS roll too. But with regards to Evade, Block, and Parry, they will always fail bolt attacks.... unless you have a magically enhanced weapon or shield which has the capability of doing so.

~ Kitrina

Brighnasa trundles out into her hunting area lugging her big shield of lightning deflection. After peering around for storm clouds, she pulls an incredibly long metal pole out of her satchel and quickly thrusts it into the ground nearby. She then unwinds a slender piece of leather-wrapped copper wire from her metal pole and clips it onto her shield. Somewhat cautiously, she hides behind the shield, waiting to see if this lightning bolt deflecting shield was really worth all those silvers...

Brighnasa


7/10/03, in response to a post from Klaive:

My halflings are child-like and silly. Cause that's what Halflings are. ::pointedly ignores the history::

Im sorry, I just cant resist.

Are they immortal werewolves too?

Landrion/Katryn


7/22/03 Post during the occupation of the Landing by Jantalar

Please iffin ya disarms da jants, dispose o' da weapons responsibly. Der lotta innocent crittahs outs der what na knows it na guds ta plays wids sharp objects.

Case in point:

A kobold swings a massive steel claidhmore at itself!
AS: +8 vs DS: +12 with AvD: +35 + d100 roll: +96 = +127
... and hits for 48 points of damage!
Spectacular slash!
The kobold's left arm is neatly amputated!
The kobold crumples to a heap on the ground and dies.
The kobold lets loose a ghostly sigh of frustration.

Please lets keeps da crittahs safes from emselves.

Shirkon


Artisan Faire folder 8/11/03

The Fairegoer's Folly

On a hot summer night, then again, then another,
Through curious arch with each sister and brother,
The sainted, the scoundrels, adventurers all
Chase service and bargains by wagon and stall.

Just once every year do these talents assemble.
Such masters of craft, they could make your knees tremble.
A wineglass, weapon, A shift, or a ring?
There's artisans present for most anything.

Each pathway, each walkway all courses a'bustle
All searching for treasure, all lost in the hustle.
Then suddenly, just up ahead is a crier!
"My master needs work! He does service for hire!"

So off at a run huffing loudly you sprint
And praise your good fortune for this timely hint,
But just as you reach it, the tent door snaps shut.
"That's all for this session! Next time, move your butt!"

So it's off to a wagon, this time you're on guard
You've found the back work room, it wasn't so hard!
There's a sign, and it says that they'll shortly return.
So you sit and you wait, time is of no concern.

Some six hours later, you hear a loud cry,
Just outside the wagon, "The mistress is nigh!"
You briefly indulge in self-congratulation
For being so patient despite all temptation.

Then in comes the herd in a thundering crowd,
There's pushing and shoving and crying out loud!
Behind them the mistress as cool as can be.
"It's good you could be here, I'm spinning for three."

The spinner has spurned you, the fates have been cruel.
You wait, but drift off. Now you're covered in drool.
In shame you step outside in search of some distraction.
A merchant of note, or some gambling action!

But most lights are out, and most wagons dim.
The chances of finding adventure look slim.
But as you walk further, there's noise and a light
A small crowd has gathered, this isn't your night!

The artisan turns as you shuffle on in.
"I thought you got lost! Where the heck have you been?"
You splutter a bit then recover your poise.
You hand him your weapon, he only does toys.


Posted 7/10/03 by Ren in Elanthian Humor

Okay.. since BETA has started, I figured it'd be okay now to post all this. Some of us went a bit loopy durring Alpha.. and, well.. here's some snippets. There would be more, but I got tired of reading through logs.

Fair warning, this COULD possibly offend some people... the entire thing, basically, is poking fun at religion. All of us are completely harmless though, and meant this in the same manner. Honestly.

Ren

The Players:

You see Satan the Deceiver.
She appears to be a Human.
She appears to be youthful and taller than average. She has red-rimmed black eyes and ashen skin. She has long, unruly black hair with a red streak running through it.
You can hardly recognize her covered in all that soot and ash!
She is in good shape.
A thick layer of volcanic ash and soot covers a ruby and onyx black widow hairpin, a pair of silver hoop earrings, a crystal amulet, a steel-tipped monir long bow, a brocaded dove grey satin cloak, a silver cross pendant, a delicate onyx black lace chemise, a silver-edged dove grey cincher, a ruby-clasped onyx velvet pouch, and some steel-toed knee-high black boots.

You see Buddha the Pacifist.
He appears to be a Halfling.
He appears to be venerable and short. He has almond-shaped black eyes and bronze skin. He has a bald head. He has a fleshy face, a flat nose and a double chin.
He is in good shape.
He is holding a wooden bowl in his left hand.
He is wearing a string of meditation beads, a string of meditation beads, a large burlap sack, a deeply hooded dark brown robe, and some frayed twine sandals.

You see Jesus the Martyr.
He appears to be a Human.
He appears to have come of age and average height. He has sparkling brown eyes and fair skin. He has shoulder length, flowing sandy blonde hair. He has a delicate face, a prominent nose and a tangled beard.
He is in good shape.
He is holding a gold-chased pale mistwood chalice in his right hand.
He is wearing a gold-trimmed pure white robe, and some calf-laced elk skin sandals.

You see God the Destroyer.
He appears to be a Human.
He appears to be ancient and very tall. He has brooding clear colored eyes and fair skin. He has long, flowing grey hair. He has a haggard face, a classical nose and broad shoulders.
He is in good shape.
He is holding a stein of dark ale in his right hand.
He is wearing a gold-trimmed pure white robe.

The Antics:

Satan says, ".. So God, Satan, Allah, the Athiest, and Bob walked into a bar, right.."
God snickers.
Allah says, "And they said 'ouch'."
Allah says, "Ba-ching."

 

Brave Adventurers Questing:
God Buddha Satan Jesus
Active Players: 4
Staff on duty:
(Note: None... we scared them off.)

 

God roars!
Jesus roars at God!
Satan roars at Jesus!
(Note: Ahhhh.. family.)

 

Satan asks, "Follow me?"
Satan says, "I wanna see something."
>w
Jesus and God followed.
Satan says, "So easily lead astray.."

 

God attempts to attack a South Gate guard.
The South Gate guard easily sidesteps God's attack and taps her on the head. "Save it for the critters kid, I'm a trained professional," he says, grinning.

 

Xulia carefully brushes the volcanic ash and soot off God.
Xulia exclaims, "I rubbed god!"
God says, "Lower next time."

 

Satan exclaims, "Jesus Christ! I'm Satan for God's Sake!"
Jesus raises an eyebrow.

 

Satan says, "Look how they go after you, when I'm here.. laying down.. practically a buffet... its cause they love me."
(not 1 second later, seriously)

An arctic manticore tries to bite Satan!
AS: +140 vs DS: +133 with AvD: +50 + d100 roll: +93 = +150
... and hits for 40 points of damage!
Her left leg is mangled horribly.
She is stunned!
A dark shadowy tendril rises up from her skin, writhes its way towards an arctic manticore and lashes out malevolently...
CS: +600 - TD: +85 + CvA: +25 + d100: +61 == +601
Warding failed!
... and hits for 101 points of damage!
An arctic manticore is suddenly engulfed in flames of pure essence!
... 45 points of damage!
Right arm scorched so bad it might as well be gone.
The arctic manticore roars loudly and crashes to the ground while cradling its wounded right foreleg.
The arctic manticore screams one last time and dies.
The arctic manticore is in heavy shock!

Satan says, "Or it could be because of that."

 

Jesus asks, "You know what I've never done and want to?"
Jesus says, "I wanna go walk on water."
Jesus gestures while calling upon the lesser spirits for aid...
Jesus gestures.
A misty halo surrounds Jesus.
Jesus walks out across the water toward some deeper water.
Jesus arrives, walking across the water.
Jesus says, "Hehehehehe."
(Note: I knew you were all waiting for this one, hehe.)

 

God asks, "Who the hell sancted?"
Buddha calmly says, "Your son."
God raises his fist at Jesus.

 

Jesus touches Buddha.
Jesus says, "Bless you, my child."
Satan praises God.
Buddha praises God.
Jesus praises Buddha.
Buddha praises Satan.
Satan praises Jesus.
Jesus praises Satan.
Buddha praises Jesus.
Satan praises Buddha.
Jesus praises God.
(Note: ... I dunno either, I think it was 7am with no sleep all night... So.. draw your own conclusions.)

 

* Jesus just bit the dust! God
(Subdued): Again?


10/20/03 In a thread about how nice new players will have it in GSIV compared to the harsher "good old days":

And I suppose you walked uphill both ways to deliver those messages, eh?

Of course! In freezing sleet during the middle of summer! And the only shoes we had were the strands of barbed wire we wrapped around our bare feet for traction! And we didn't get paid for it, oh no! If we were lucky, we'd get half of a moldy sandwich! And you had to be at the clerk's office by 5 in the morning, Elven time, or all the other little adventurers would get there before you and run all the messages, and there would be none left to do. And let me tell you, we were GRATEFUL. You never heard a WORD of complaint from us. That's because we RESPECTED our elders back then! And if you sassed back, why you were silenced for WEEKS! And we didn't have any of those fancy warning or harrasment verbs. Oh no! If you messed up, you just had to take your medicine. That's the problem with all you youngsters nowadays, no discipline!

(Giggling)

Xanathia CloudSinger Rnedar's composer


10/29/03 in regards to the new GSIV website

Seriously, what IS that thing at the top right of the GS4 web page?

Duh! It's a scary monster that you want to kill. Sheesh!

:P

Melissa


GS4 and my logs regarding Lances. Very Disturbing 11/2/03

With a fluid whirl, Keloin plants an enhancive lance firmly into the ground near you and jerks the weapon sharply sideways.
Half-hearted attempt does little to unbalance you.
Roundtime: 3 sec.
... 1 point of damage!
Glancing blow to your right leg!

Time drags on by...
Roundtime: 2 sec.

You tap your foot impatiently.

You ask, "And my stockings?"
You glance at Keloin.

You shake your head.
You say, "There goes another pair."

Now you can see with my important log why I am not happy with lances in GS4. I do hope the game masters pull their heads together on this one because stockings are no where to be found in Ice Mule Trace.

Julie


11/15/03 From the Plat boards when GSIII went down to change into GSIV

A long, long time ago
I can still remember how that place used to make me smile
And I knew if I had my chance that I could make those people dance
And maybe they'd be happy for a while
But Fashanos made me shiver with every message I'd deliver
Bad news on the doorstep, I couldn't take one more step
I remember that I cried when I read about this genocide
And something touched me deep inside the day that Gemstone died.

So we say bye-bye to our way of life,
It's been fun with everyone and let's try not to cry
And them good 'ole bards are drinking whiskey and rye singin'
This'll be the day that we die
This'll be the day that we die.

Aurorah


Posted by ORACK - 1/8/04

Something funny...
Wonder what happened there...

amb n head
You swing a dark invar hafted crescent axe at a n'ecare!
AS: +449 vs DS: +256 with AvD: +41 + d100 roll: +23 = +257
... and hit for 53 points of damage!
You broke the n'ecare's nose!
Roundtime: 6 sec.

A n'ecare slaps you.

mstr n
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You swing a dark invar hafted crescent axe at a n'ecare!
The n'ecare evades your attack!
You swing a dark invar hafted crescent axe at a n'ecare!
AS: +449 vs DS: +232 with AvD: +41 + d100 roll: +25 = +283
... and hit for 59 points of damage!
Internal organs bruised.
You swing a dark invar hafted crescent axe at a n'ecare!
AS: +449 vs DS: +224 with AvD: +41 + d100 roll: +84 = +350
... and hit for 70 points of damage!
Rapped the n'ecare's knuckles hard! Right hand sounds broken.

A n'ecare slaps you.
A n'ecare slaps you.
A n'ecare slaps you.
A n'ecare slaps you.
A n'ecare slaps you.

You ask, "What the?"

You swing a dark invar hafted crescent axe at a n'ecare!
AS: +449 vs DS: +161 with AvD: +41 + d100 roll: +67 = +396
... and hit for 111 points of damage!
Lucky shot rips through bone and muscle sending right leg flying.
The n'ecare wails in terrifying pain one last time and lies still.
Roundtime: 5 sec.


1/22/04 - Discussing the upcoming Spitfire event - By Silurian

Harpoons(Gee imagine that;) that have a rope tied onto them that you can wear to retrieve your weapon so you never stinkin forget it in a room or it doesnt get lost to the environs. Or the option to put this on any thrown weapon really.

Sorry, its late, I'm punchy.... but your post made me think of those long strings they used to put on mittens.... to thread through your sleeves so when you took em off after recess you wouldnt lose them.

You see Mightyman, the Warrior
He is holding an uber sword of doom in his right hand and a tower shield of Luukos in his left hand.
You also noticed a thin piece of yellow yarn connecting his weapon and shield dissappearing as it is threaded conveniently through the sleeves of his blackened cloak of death.


1/31/04 by MWTROXELL

Ahh, another beautiful morning in the Landing. Haveing just woken up and begun readying for another day of adventure and glory, you pause in putting on your armor as you notice a humming sound in the air. You step outside your cottage and the humming becomes louder and more distinct. As you make your way toward Town Square, the humming take on more and more clarity and you realize that it is not humming, but the sound of dozens of voices, chanting:

spitfire...spitfire...spitefire...

As you move thru the North Gate the chanting grows louder:

Spitfire...Spitfire...Spitfire...Spitfire...

Now, by the time you move past the Bank, the chanting has grown to a roar, and you realize it isn't the chanting of dozens as you earlier thought, but the voices of hundreds, possibly thousands, all assembled in Town Square:

SPITEFIRE...SPITEFIRE...SPITEFIRE...SPITEFIRE...SPITEFIRE...

As you enter Town Square, an awesome sight greets you. What looks to be every citizen from the Landing and hundreds from all across the face of Elanthia, are assembled in Town Square, all facing towards the Docks. At first, you resist the tug of the assembled crowd, but before you realize what is happening, your mouth begins forming the words of the chant and you find youself echoing the cry of the masses:

SPITEFIRE...SPITEFIRE...SPITEFIRE...SPITFIRE...SPITEFIRE...SPITEFIRE...SPITEFIRE...


Posted by SILURIAN 2/22/04 re: Spitfire

Flambeau, you really saved the fest for me, I just wasnt on a winning streak for raffles this time around but everyone got their hair done! (Side note... I actually found myself explaining on the phone this morning that I couldnt go out for awhile because Starfairy had an appointment with her Hairdresser at noon!) Good grief, the things this game makes us say.


Reprinted on the boards by GM Khaladon 1/11/04

Heh, that just screams for a reprint of the Evil document by Bleeds.

"TRUE EVIL!"

by the Lord High Priest Bleeds

This is Bleeds. This is also Bleeds' piece of paper your cow eyes are staring at, so treat it with the all the respect you would give Lord Bleeds.

Nevermind. You are touching the paper. Do NOT treat it as you would Lord Bleeds. It is just paper. In fact, Bleeds should charge you for using it.

Bleeds was recently asked, "Lord High Priest Bleeds, what is the nature of True Evil?" This is a most interesting question indeed, mostly because Bleeds already knows the answer. Bleeds will even share this answer with you, for it is an important piece of information you can carry in the tiny space between your ears.

Before Bleeds gives you the answer, however, you should know that Bleeds has been called 'True Evil' many times in his illustrious life. Usually this accusation has been leveled at Bleeds after the foolish person has given silent communication to Bleeds without realizing it. For example, when someone (other than the Lady Tanna, of course) touches Bleeds, this means, 'Lord Bleeds, my arms are an abomination unto my sight and must be blown from their sockets.' If someone leans on Bleeds, it means, 'Lord Bleeds, I wish to spend my life leaning on things. Please cut my legs off with your scythe, that I may lean on rocks, and bushes, and other small things the rest of my pathetic days.' And if someone licks Lord Bleeds, it means 'My brain is trying to escape through my mouth, and the only way to stop it is to cut off my head.'

It annoys Bleeds that people forget this language of touch, and complain when Bleeds answers their requests. People who do not understand the gods should not pray to them.

So what is True Evil, you ask?

Bleeds first realized the nature of True Evil when he was a young but still perfect - Bleeds. Bleeds had just returned from a battle in which he allowed the monster to slash Bleeds open a few times to tease it into thinking it was winning. Bleeds had not yet bothered to bandage his wounds, because Bleeds was curious to see if his blood would change colors like one of those hard candies that change if you suck on one long enough. It had been running for a good ten minutes and was still annoyingly crimson when a scab-covered, stringy-haired crone who looked older than a ten-foot tortoise approached Bleeds with a wild look in her eye. Without a word, she walked up to Bleeds, licked the blood off his body, said 'You're welcome', and then hobbled away. Bleeds even heard her belch.

Bleeds must have been knocked unconscious after the witch did this, because when he looked down at his chest, he was no longer wounded. It was the most disgusting experience Bleeds had ever known! If it could be compared to anything, Bleeds would think it was similar to being mistaken for a pair of Dwarven underpants and being worn to the mines all day. Or perhaps it was more like being sent to the underworld, and then sentenced to spend eternity as a dried gibbet of mucous inside a donkey's nostril. Or maybe it was like being a happy hole in the ground, and then having someone build an outhouse on top of you. Bleeds is unsure, however, because thinking of this experience makes Bleeds feel unBleeds-like, and he would prefer not to remember it any longer. But Bleeds is certain of one thing:

Whatever that woman was, she was Pure Evil.

Derek Sanderson - 2001


6/1/04 - HSN Boards

So, my fiancee and I are talking about what we need to pack for Simucon. And I'm running down my list...this, that, the other thing. She asks, "What about the laptop, honey? Should I bring my laptop?"

"No," I replied, "I'm really looking forward to Simucon for a couple of days away from GemStone."

~GM Ozias, you know you've been working too hard on HSN when...

This is a lot like me going home from work and playing Gemstone "just to get away from the computer for a little bit", isn't it?

Tyra


5/25/04 on the Ranger boards posted by Mazaru

That is, unless you 2x spells, which we've established; none of us does. Except that dork Alisaire. Heheh.

I double spells a lot...damn, I'm even a dork amongst people who play text based RPGs. It might be time to re-evaluate my life.


12/19/04 by Novaeskye

I was thinking about this as I was trying to find my friend, who wasn't on AIM. What about amulets that are attuned to people?

You get a pair of amulets. You give one to your friend, one to yourself. You two do whatever is needed to attune the two of you to them. Only you two can use the amulets.

When you think to the person, three things can happen...

1) You get a message their amulet is not on.
2) You get a message that their thoughts are not on.
3) You think your message to them, no matter where they are in the game (barring certain non-thought areas I suppose)

The other person will see...

1) Nothing.
2) You feel a pulsing from your amulet.
3) You get the message.

 

Reply 12/20/04 by Brielle

>Your cloak pocket starts to vibrate!

>You rummage through your cloak though it becomes clear that you have no clue where to find what you're looking for.

>You pull out an amulet with a walrus embossed on the front.

>You shake your head.

>You put an amulet with a walrus embossed on the front in your cloak.

>You pull an amulet with a bit of seaweed wrapped around it out of your cloak.

>You stamp your feet.

>look in cloak
In the suede cloak you see, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, a ham sandwich, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, an amulet, and an amulet.

>You start to cry all over the place.

Brielle/Yuki


12/27/04 by J-E-S

Alright, fine. I made up the insurance agents. But the Sheruvian volunteer fire fighters are real, I tell you! Real!

An incredibly loud, high-pitched wail suddenly shatters the calm in the area. Just as suddenly a tremendous red beast of metal and glass roars in, its strange circular feet squealing as they rub against the floor! Six Sheruvian volunteer fire fighters quickly dismount and rush to attack, hoses and ladders at the ready!

Psycat says, "Now there's something you don't see every day."

Psycat

You may want to switch to seeing an empath instead of using herbs from now on.

>l my amb leaf
You see a Healer General's warning: Caution, use of this item may cause dizziness, fatigue, hallucinations, and round time. Do not consume with alcohol. If taking other herbs, consult your empath before using.


It's lovely when they cooperate... · on 9/7/2004 by SUTTOND

Isn't it lovely when people cooperate with your ridiculing them?

After offering twice to cast Guards, in Brandain's typically elaborate language, to no response while the crowd milled about asking who was casting what and when...

--------------------

You say, "I did say that, if the assembled company wished it, I would share the elemental Guards."

You say, "However, no one replied."

You say, "I have found that being too free with one's words distracts some folk."

You say, "The only way to get their attention in this manner is to bluntly, sparingly, rather commonly announce..."

You say, ""Casting guards."."

You say, "And give a blank stare."

xxxxx joins your group.

xxxxx joins your group.

xxxxx joins your group.

xxxxx joins your group.

xxxxx joins your group.

xxxxx joins your group.


11/15/04 - Home Discussions

Anyway, I have to speak to Khaladon and Cyr a bit more about the Four Winds homes furniture store and the specifics. Im not too sure about adding more designs to home stores in other towns. I designed the shop items to be pretty specific to the Isle, Im thinking a beach hut in Icemule might look a bit out of place ;)

-Taiven

 

Im thinking a beach hut in Icemule might look a bit out of place ;) -Taiven

You see Krellin, who is sleeping peacefully in a hammock swaying between two slightly arched rough-barked poles. A series of shriveled brown leathery protrusions from the top of each hints that they were once palm trees.

A thick layer of snow and ice have accumulated on the dwarf's body and long beard, and in his right hand is clasped a tapered glass filled with a strange orange-red substance with a little multi-colored umbrella peaking out the side. Glancing at the vessel with greater focus, the gleaming surface causes you to realize it has been frozen completely solid.

The entire scene is back-dropped by a pile of long sticks, knotted rope and straw; the apparent remains of a once quaint beach-hut. You can only imagine how swiftly it was demolished by the rushing gale-winds that now send your garments tattering and your body shivering.

Finally, as you take a step closer to examine the situation, you quickly realize that Krellin is not sleeping... In fact, the deep blue tone his skin has assumed reveals to you he is dead! And, has been so for quite some time now...

- The Player of Krellin

 

Re: Isle homes · on 11/16/2004 1:39:36 AM 451

What was I thinking? I will add frozen dwarf bodies to the list of floor displays in the Icemule home shop immediately!

-Taiven

> Taiven licks the frozen dwarf corpse.

> Taiven furrows her brow and gets a worried look on her face.

> Taiven releases a loud sigh.

> Taiven says, "Muh tuhng eh stuhk"


Cobbling Folder 6/21/05

It probably should have been noted that there likely will be a tie-in between cobbling and alchemy, as well, so that custom footwear of sufficient quality can provide functional benefits to the wearer.

I suddenly have this vision of an old Get Smart episode...yes I did Agent 99

Corlith

 

 

Oh, that would be so deliciously OOG --

A "linked" pair of shoes.

>tap my shoe
You tap your shoes, setting it vibrating in a curious manner.

(Other person)
Your shoes suddenly start vibrating annoyingingly.
>remove my shoe
You remove your shoes.
>listen my shoe
You put your ear up against your shoe.

(First person)
>whisper shoe Hello, Gertrude! Meet me at the Inn at midnight.
You whisper into your shoe, keeping your voice low.
(others see).
Soandso whispers into his shoe furtively. How very odd.

(Other person)
From your shoe, you hear the muffled voice of Soandso say, "Hello, Gertrude! Meet me at the Inn at midnight."

Not gonna happen, but it have me a chuckle.

Cheers,
GM Bernt


Ildran · on 2/1/2006 10:10:46 AM

Ildran just bit the dust! [11:01 AM]

I bet it was a box trap.

Zephore O'Dane

 

 

Re: Ildran · on 2/1/2006 10:18:32 AM

IOI: 1

I bet it was a box trap.

>kick tort
You kick a small tortoise wearing an eyepatch!

A small tortoise wearing an eyepatch claws at you!
AS: +500 vs DS: +70 with AvD: +35 + d100 roll: +17 = +482
... and hits for 126 points of damage!
Amazing slash to your belly!
Nothing quite like that empty feeling inside.
You are stunned for 8 rounds!

!S> A small tortoise wearing an eyepatch says, "What in the.."

!S>magic healing stuff
You are healed.

> A small tortoise wearing an eyepatch exclaims, "He's got claws!"

You exclaim, "Dude. Your tortoise is a monster!"

A small tortoise wearing an eyepatch says, "He's a war tortoise."

> A small tortoise wearing an eyepatch bites you.

>something special
--CENSORED--

> You exclaim, "Okay, I'm ready. Come at me again!"

> The voice of Somebody says, "Hehe."

>kick tort
You kick a small tortoise wearing an eyepatch!

> A small tortoise wearing an eyepatch tries to bite you!
AS: +500 vs DS: +10019 with AvD: +32 + d100 roll: +7 = -9480
A clean miss.

> A small tortoise wearing an eyepatch gawks.

A small tortoise wearing an eyepatch tries to bite you!
AS: +20000 vs DS: +10019 with AvD: +32 + d100 roll: +14 = +10027
... and hits for 3743 points of damage!
Quick, powerful slash to your right knee!

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

DEAD> * Ildran just bit the dust!

DEAD> A small tortoise wearing an eyepatch says, "Whups."

I hear he got that eyepatch in a knife fight in South 'Haven, no joke.

- Consigliere Ildran, Shizlock Holmesplice

 

 

Re: Ildran · on 2/1/2006 1:36:45 PM

I hear he got that eyepatch in a knife fight in South 'Haven, no joke.

- Consigliere Ildran, Shizlock Holmesplice

The real important part is that you don't want to run into whatever took out that tortoise's eye.

Rabenwolf

 


(In regards to an unintended feature of the recently released spell 740 where a player could be killed and then animated to allow them to cross realms with the sorcerer.)

Re: Major 740 Bug - Group Cross-Realms Teleport · on 3/16/2006

Not to mention all the fun a sorcerer could have with anyone who was daft enough to pester for this 'service'.

"Here we are, good luck getting that Shan cleric to re-animate you, bye-bye... what? You wanted to go to TERAS? I swear I'm getting deaf, sorry, I'll just kill you and try again.... Darn, wrong page, this Zul Logoth, isn't it? Sorry, those dwarf towns all look the same to me..."

I don't think anyone would ask me twice, anyway.

Morgause

 

(It got fixed.)

Re: Animation · on 3/19/2006 9:58:21 AM

Just think of the fun we could have had .. exporting newbie corpses from Ta'Vaalor to Teras, and more distant destinations...

Step into my parlour young turnip-head. I have a trip for you, a destination beyond your wildest dreams.

You will feel a momentary twinge while I prepare you for your journey...

>prep 719

Some time later ..

[Lorae'tyr, Emerald Forest]
You stand at the edge of a large forest, closely grown with emerald trees crowned with great masses of leaves. You see an animated turnip farmer, a verlok'asha, a verlok'asha and an abyran'ra.
Also here: Levianthia Sherula, Wintherian Lontriel, Mleriand Lontriel, Finmielle Thenryl, Chournd Dralhavaen, Gerphend Yourliand, and Uritheam Boltreade.

Speaking amusedly to a turnip farmer, you say, "Bye."

Sea Witch


Re: Exchange rates · on 3/16/2006 4:09:42 PM

Well the only real time a lot of coin in the pocket is a problem is when crossing the Dragonspine right?

I don't think I'd like to slip on the ice on the way to Icemule with 1,000,000 silvers in my pocket.

 

 

Re: Exchange rates · on 3/18/2006 3:02:22 PM

CRAWL is your friend.

not exactly dignified to inch along on your belly all the way to Icemule or wherever you're going, but it works.

and dont bother investing in Adrenal Surge scrolls or items...I used to think that was a good idea then I tried to activate a scroll with 1,000,000 coins in my pocket and suddenly standing up became the least of my worries.

~player of Moredin


Re: STUNMAN hide · on 11/29/2005 6:56:07 AM 2442

Im sure folks have said it before, but an addition of STUNMAN hide would be the best addition to the guild skills.

Okay... i can see whipping out a shield or weapon, stumbling to your feet, wandering into a different room.... all useful skills when stunned, and fairly believable..... But hiding? Come on now. lets bring back the logic and realism

 

Re: STUNMAN hide · on 11/29/2005 8:05:13 AM 2443

logic and realism

Amen! The last time I got hit with a lightning bolt from the fingers of a lich out here on I-35, I was able to get my shield out, but hiding was right out of the question!

~Player of Grundaboob


Re: hunting at 50.. · on 12/31/2005 7:18:36 PM

Rules for Teras:

Don't search the skayl.
Encumberance equals death.
Just walk away from the nest. Just walk away.
Wear your armor. (doh)
Don't implode on the flow. Crispy fried sorcerer.
Get lots of deeds on the mainland, you will need them.
When all else fails, get back on the boat.

Rh's Mgr


(After spell 115 was changed from Spirit Burst - an offensive spell - to Fasthr's Reward - a defensive spell.)

Re: Sentinels · on 7/20/2005 8:03:58 AM

Sentinels are also casting 115(Fasthr's Reward) on players, unless the sentinels got real nice all of a sudden I imagine thats a bug.

ISHMAELGEM

 

 

Re: Sentinels · on 7/20/2005 8:36:54 AM

Banshee: What the...why'd you do that?

Sentinel: Do what?

Banshee: Buff that adventurer! He's trying to kill us!

Sentinel: Buff the what now? I cast Spirit Burst!

Banshee: ...We don't HAVE that spell anymore! Didn't you get the MEMO?

~ Lumi, bored


In response to people posting saying they don't like Lorminstra being the only deed purveyor and that other gods should grant them also:

Re: Antiquated deeds system/messaging (cross post) · on 9/22/2005

I can see it now...

--------------------------

You mentally give a sigh of relief as you realize the Goddess Lorminstra owes you a favor.

DEAD>
Considering it a moment, your soul recoils at the notion.
DEAD>
The Goddess Lorminstra just arrived.
DEAD>
Speaking to you, Lorminstra says, "Ah, yes. You have shown much desire to sacrifice to be returned to life. Take my hand, and I shall guide you back."
DEAD>
You say, "No way, you gem-hoarding tart! I don't need your help to get back to life. There are others."
DEAD>
Lorminstra glances around the area.
DEAD>
You exclaim, "My Lord Luukos will aid me."
DEAD>
Lorminstra looks thoughtful for a moment, then shrugs.
DEAD>
Lorminstra says, "Suit yourself. Door's to your left."
DEAD>
Lorminstra points to the Ebon Gate.
DEAD>
Lorminstra just left.

You feel yourself being pulled away...

[Oblivion]
You are surrounded by nothingness. Get comfy.
Obvious exits: none.
DEAD>
You think to yourself, "Oops."

--------------------------------------

Seriously, folks. It says clearly in the docs that Lorminstra and Lorminstra alone has the authority to determine who returns to life, and not even Koar will gainsay her decision. If you want Luukos to return you so bad, you might want to think about life as a zombie.

Lorminstra = Goddess of Death and Rebirth
Luukos = God of Death and Undeath

~Godefroy


Category  Role-Playing (4)
Topic     Conflict! (2)
Message   Let me tell y'all a story.... (6578)
By        CHULU@PLAY.NET (weasel-girl)
On        Oct 30, 2000 at 12:46

Let me tell y'all a story 'bout a lad named Jebb,   
A poor mountain troll, barely kept his ego fed.
 But then one day he was digging for some food,   
And up from the boards came the roleplayer stew!  
Characters, that is! Golden kobolds! Conflicts too!

Well, the first thing ya know ole Jebbs posting everywhere,   
Roleplayer-folk said, "Jebb, move away from there!"  
Everyquest is the place you outta be!   
But he loaded up the boards and had an ego-party!  
Narcissism, that is! Self-gratification! The whole lot!

Ol'Jebb got in the mansion. Lawdy it was swank.   
Thought he was a legend but the roleplayers said he stank.  
He thought if they objected he must be doing good,   
Posted on the boards that he was in their 'hood!  
Legendary, that is! Famous! Lawdy!

Well soon its time to say goodbye to Jebb and all his kin,   
And they would like to thank you folks for fussing and fightin!  
You're all invited back again to this locality,   
To have a heapin helpin' of troll hospitality!  
Conflict-trolling that is! Cast a spell! Insult someone!  

Y'all come back now, ya hear!

~ Robin


Martha Stewart · on 11/13/2005 3:42:47 AM

Sajehn cheerfully says, "Welcome, to Sajehn's Living. Today, we're going to talk about Implosion. Simple and Elegant, but deadly."

Sajehn cheerfully says, "I'd like a volunteer from the audience."

A violent icestorm blows in, followed by a frost giant!

Sajehn cheerfully says, "Many of you are casting implosion and then dispelling the void. This incapacitates any critter snacks in the room, allowing you to repeat steps one and two, for a beautiful result."

Sajehn cheerfully says, "We won't be doing that today, but if you follow me over here, you can see the finished result."

Sajehn points into thin air.

Sajehn cheerfully says, "Today, what I'd like to show you, is something you may not have tried before."

Sajehn cheerfully says, "By adding one volunteer."

Sajehn points at a Frost Giant.

Sajehn cheerfully says, "And one swirling tempest."

Sajehn holds his hand up and brings his fingertips together, focus intently are you still reading this far, because I'm not going to keep changing the I's to Him's, etc... on the space just above them and try to call forth the illusion of an energy maelstrom. A small orb of energy coalesces from your fingers and hovers briefly over your hand before it begins to whirl rapidly in place. Thin streams of energy slide to spin around it as it turns, crackling with electricity as the tempest begins to take form. The crackling sounds intensify along with the whistling of the raging air as miniature forks of lightning arc around the spinning fury of the tempest, and the tempest swells in size, as if wanting to escape your careful control. The vortex swiftly reaches its full strength, tiny hailstones raining down into your cupped palm from the storm balanced at your fingertips.

Sajehn drops a swirling blue tempest.

Sajehn cheerfully says, "Simply prep a time and space distorting void, cast, and you're finished!"

[Glatoph, Glacier]
You trip and nearly fall over an almost invisible mound of snow. The visibility is awful here, and your eyes are sorely strained from peering through the snow brought by the freezing wind. You occasionally catch a glimpse of the cold brilliance of the stars, but they neither warm nor cheer you.
You also see *a swirling blue tempest* and a frost giant.
Obvious paths: southeast, southwest

Sajehn traces an intricate sign that contorts in the air while forcefully invoking Implosion...

Sajehn gestures.
Sajehn casts into the air above you and the sky rips open into a void! The fissure begins to feed on the air around you!

A swirling blue tempest is sucked into the void, striking a frost giant along the way!
... 20 points of damage!
Blow to neck tears tissue.
The frost giant is stunned!
A frost giant is knocked over by the wind!
A frost giant is sucked into the void!
Rather abrupt decompression causes a frost giant to explode!
Billions and billions of tiny giant bits shower everything.
Quite severely dead.
Cast Roundtime 3 Seconds.

Sajehn cheerfully says, "Clean up is easy. Simply dispel your void."

Sajehn cheerfully says, "You may need to add more tempests. I like to keep a five or six on me at all times."

Sajehn cheerfully says, "I've found that the average damage each illusion does, is as follows:" Rose: 9 Damage Vortex: 12 Damage Tempest: 13 Damage Void: 11 Damage

Sajehn cheerfully says, "Enjoy, and use responsibly. Delight in the fact that you can save 37 mana without carrying around a cloakfull of weapons and armor!"


Re: GemStone IV 2006 Goals · on 2/13/2006 4:37:43 PM

IOI: 4

Why has Alchemy been pushed back to second quarter '06?

That's when we think it'll be done :)

- Ildran

 

 

Re: GemStone IV 2006 Goals · on 2/13/2006 4:41:49 PM

That's when we think it'll be done :)

Well, that's not a very exciting answer. Couldn't you have come up with something involving secret rituals, chanting druids, and a magic 8-ball?

-Grendeg

 

 

Re: GemStone IV 2006 Goals · on 2/13/2006 4:44:54 PM

Well, that's not a very exciting answer. Couldn't you have come up with something involving secret rituals, chanting druids, and a magic 8-ball?

Uhhh....

That's the time that our chanting druids said was acceptable to the magic 8-ball when they did their secret rituals :)

- Ildran


Being hidden. · on 12/19/2005 1:35:48 PM

So why exactly if no one can see me, do our signs still get us in trouble. They don't know where it comes from, so how would I be revealing myself.

Oh well 60 minutes, not like I can't live with that...

-player of hakwea

 

Re: Being hidden. · on 12/19/2005 1:46:12 PM

If it was darkness, then perhaps the huge vortex that descended on you to take you away is what gave it away.

- FURROWFOOT


Thanks for the low level treasures · on 2/9/2006 1:31:31 PM

Call me a box vulture but I pick up every single one of those abandoned boxes. To me each box holds within it a secret waiting to be revealed by the skillful use of a lockpick.

-Rick


Re: My plea to casters · on 4/13/2006 12:00:51 PM

I died when a sorcerer voided near the West Gate.

Oh, my.

Cheers,
GM Bernt

 

Re: My plea to casters · on 4/13/2006 5:08:32 PM

That does paint an aweful picture. Did he take the time to drop his drawers or did his bowels just empty due to fear of death by periwinkle vine?

Kerl


Re: Mechanics in Sol Luukos temple- movable to another location? on 5/23/2006

Evyrsio just arrived, dragging the body of Kembal with him
>
The ghostly voice of Kembal says, "This is definitely not the secret bakery."
>
Evyrsio says, "Oh bloody sin, Kembal. Do ye e'er stop complainin?"
>
Evyrsio rolls Kembal's corpse towards the front of the altar and pulls a lever. Without warning, a mobile adorned with paper mache snakes drops from the ceiling and dangles threateningly above Kembal's head.
>
Kembal's spirit lets out an unsettling groan.
>
Tiny clockwork zombies wielding pitchforks emerge from a chamber within the altar and clatter around Kembal's body in a wild, whirling dervish.
>
Evyrsio kneels down.
>
A slightly larger zombie wielding a large paintstick trudges up to Kembal and draws a shadowy incarnadine mustache on his face.
>
Evyrsio waves.
>
Evyrsio pulls the lever on the altar and a human-sized trap door opens, sending Kembal's body sailing into the darkness below.
>
Evyrsio stands up.
>
Evyrsio dusts himself off.
>
A paper mache snake comes loose from the mobile and flutters sadly to the floor.
>
Evyrsio grumbles.
>
Evyrsio tersely says, "Bloody Querthose always playin wit tha mobile. I told 'im I wasn gonna make another snake."
>
Evyrsio exclaims, "I told 'im!"
>
Evyrsio mumbles something under his breath.
>
Evyrsio just went out.


Re: feather trimmed leather neckpouch · on 6/28/2006

Now that would be a nice fix for these. Let them keep the medium capacity, but double the encumberance after 5 or 10 pounds. For that matter, if you can put a claid in a neckworn, that's a big bag which should take off 5 DEX and/or AGI. And if they are out fighting, toss in the chance to self-garrote.

I would truly love to see this happen and not let it be known until after a few people have killed themselves with their "precious" medium-holding neckworn item.

--Lalan

HA! That would be amazing.

>
Claidpouch moves as if to attack the hobgoblin, but his equipment seems to be giving him problems!
Overburdened by too much weight, his neckpouch snaps taut around his neck!
>
Claidpouch gasps and struggles to no avail.
>
Claidpouch continues to fight but the cord of the neckpouch digs in deeper.
>
Claidpouch's struggles are growing weaker. It won't be long now.
>
Claidpouch slumps slowly, skin growing darker from lack of air.
Claidpouch crumples to the ground and dies.
>
* Claidpouch drops dead at your feet!

* Claidpouch just bit the dust!

>
The ghostly voice of Claidpouch says, "Dood I paid 150k for this thing!!!!!!1111"


Re: Central Caravansary - Valerian Root · on 8/13/2006

PLEASE make forage work with FOR GMs?

-DELPHIUS

This command is currently working as intended, though here are some helpful tips. Try foraging for GMs in temperate climates with flat terrain and controlled temperatures. Success rates in finding GMs primarily rely on distance from sources of food and water, and decrease as humidity and light increases. Certain types of GMs can be found only at night, while others can only be found during the day, though the latter are usually much more uncommon.

If you have difficulty finding GMs in those climate combinations and conditions, you can assist and request a referral, though using this method of foraging to find the many GMs you may need to complete your bounty task also runs a high risk of getting you killed.

Setous


Re: Good for a Possible New Player? · on 6/7/2006

My head hurts....

Nodyre, I like you, always have, always will. Your builds for rogues are totally insane, and I respect your persuit to make more and more challenging rogue builds. Now, for the hard to say part... You have a thick skull when you get an idea in your head... and refuse to see the other side of the coin. Seriously, pick up the perverbial coin, turn it over, it isn't superglued to the floor for a practical joke.

Gibreficul


Re: When and where to hunt what. · on 8/23/2006

Wraiths in the GY at the Landing, hands down. Wolfshades are annoying, they are fast and tend to run all over the place after you hit them once or twice, which means having to chase after them. Wraiths just stand there. The only thing you will want to watch out for, being shieldless, is their bolt spell. But they are very slow to act, are easy to stance dance, and broadcast their intentions to cast a spell by "drawing inward". When they do that, you can cast 301 to hold them. - THROGG

Throgg tried to get me killed.

Oh yeah. You heard me. I wish I had the log, but I was a little distracted at the moment.

I get home last night, pull out my handy dandy map, and work my way to the wraiths in the graveyard. Make a lap or two before I find one, and whack it for decent damage. It swings back and misses but life goes on pretty good. And then I get a ...

Wraith draws inward

prep 301
cast wraith
blah blah blah you roll a 4, ha ha no hold for you (im paraprhasing here)

stance def

prep 301
cast wraith
blah blah blah you roll a 2, aint gonna happen bub

Wraith however, can roll, and rolls a 100, and throws lightning, blowing your leg clean off you are knocked down
you are bleeding. alot.
you are stunned. a lot.
you take damage. a lot.

Wraith points and giggles.

You hear the voice of Throgg snicker softly from a distance.

- KNIGHTHAWKRP


Foraging · on 8/25/2006

Well this is the last time i leave my herbs on the floor during foragig tasks:

---------------------------

Half-breed picks up a handful of elderberries.
K>
Half-breed takes a bite of his handful of elderberries.
Half-breed makes a horrible face!
K>
Half-breed drops a handful of elderberries.
K>
You see Half-breed foraging around, but he doesn't seem to find anything useful.
K>
Half-breed scans his surroundings with the alertness of a seasoned searcher.
K>
Half-breed confidently climbs down the gully. Within a short time, he has reached the bottom.

then 2 mins later....

* Half-breed just bit the dust!

hope he choked on one of those berries!


My first escort mission: A story. · on 8/26/2006

by DAKARRA

Just did my first escort mission with Shakrean, Landing to Zul Logoth. I thoroughly enjoyed it, and can't wait to see what kind of reward I'll be getting.

Let me first say that I was somewhat apprehensive when I first got the assignment, and more than a little excited. I knew I was about to encounter some some sort of high-level bandits or robbers or something. Anyone that knows me knows that Shakrean, up until recently, hasn't exactly been the hunter-type. (Thanks to GS4 and all the GMs responsible for the changes to empaths to make it possible to become so without relying on weapons, armor and shields.) The only hunting places I've taken Shakrean to learn in the last 6 years are Bonespear Tower (in 2002) and The Bowels (earlier this year.) Any other hunting is always underhunting with friends/family/wife.

Now, with that in mind, I happily threw up spells, grabbed what supplies I'd need (in this case, just some silver for the cart and ferry) and promptly went to find my escortee.

We headed through the gates, through Dragonsclaw and Trollfang, and made our way fairly quickly to the hidden Elven settlement. We didn't care to linger long so we jumped right into Vipershroud. Immediately, dozens of vipers and panthers ambush us from the shadows, one after the other, countless hordes of beasts, each falling as quickly as they appeared. Once they realized they were no match for this mysterious elf and his giantman companion (for my escortee was, indeed, a giantman official) they quickly backed off and let the duo proceed on their way.

Once I reached the brackish stream area, I knew that proceeding without caution could be dangerous. I created a minor sanctuary and asked my companion to wait as I proceeded through the stream, creating a cloud of peace and serenity in my wake. I went back to the giantman official and told her it was now safe to proceed. We made it to the ferry without further incident and were soon on our way to the Dragonspine mountains.

Once we reached the swamp on the Lokshmer trail, I again used all caution and made a tunnel of sanctuary through the area. It was slow going, but it was completely safe. A short time later, we arrive at the rope bridge. After waiting for several other travellers to finish crossing, my escortee and I cross to Wiley Island and are soon on our way through the Dead Plateau.

We're taking our time, strolling through the wide open wilds, when suddenly it happens: an ambush!

Two elven thugs and a human thug jump out of hiding and block our progress. Acting quickly, I chant the mystical phrase for the Sympathy spell and direct my emotions toward the thugs. The elven thugs' faces go blank, and they quickly turn on their comrade. In no time at all, the human thug is reeling about, bleeding from his head and a leg. I know the sympathetic feelings won't last for long, and I know there are too many of them for me to dispatch quickly, so I quickly ask the spirits to bring a sense of peace to the area.

The elven thugs shake their heads and clear their thoughts, snarling in our direction. The human thug is still incapacitated and stumbling around blindly. One of the elven thugs, glaring at me, takes a white crystal from somewhere on his person and rubs it, trying to appear more intimidating. The other elven thug flees quickly to the east.

I snatch the opportunity and, casting Spirit Slayer as I chase him, soon have him cornered! A quick disabling cast of Empathy has the elven thug frozen in fear and I quickly and efficiently shatter his bones, soon leading to death.

I know that my sanctuary will not last for long without my presence, so I hurry back to my giantman companion. She is still safe, but stiff with fright. The human thug seems to have regained his composure and is now following the example of his one remaining comrade, rubbing a white crystal to strengthen himself. The one elven thug flees west, away from the first.

Perhaps he did not see what happened, or did not thin I would do the same thing twice. In either case, I renewed my spirit slayer, gave chase, and soon disabled the thug with Empathy. As he stood, frozen in fear, I quickly hit him with a searing ball of plasma and a willed his heart to stop. A quick search of his corpse revealed little treasure, so I hurried back to the sanctuary yet again.

The human thug is now sitting, applying first aid to himself. When I approach, he gazes up at me in fear, my spirit slayer glowing brightly as it swirls around. The last thug takes to his feet and flees. Again, I give chase, but he's a quick one -- my first cast of empathy misses him, just barely. My spirit slayer, however, is quick to compensate and manages to hit the thug with feelings of doubt and fear. The human thug throws all his gear aside and runs as quickly as he can -- right off a cliff.

I make my way back to my escortee, ask if she's alright, and she seems to relax visibly as she realizes that not only the threat is gone, but she is untouched.

She follows quickly the rest of the trip, staying within five feet of me as we make our way through the moors and to the mountains. Once we get to the Dragonspine mountains, she jumps in a cart before it's ready to leave, and holds onto the sides in anticipation as we rush through the tunnels.

We finally reach our destination and she jumps out of the cart, yelling thanks back over her shoulder, and dashes off quickly.


Icemule Trace? No problem! · on 8/28/2006

[Ta'Illistim, Alearyl Hall]
High, corbeled arches give way to elaborately frescoed ceiling partitions, each glorified in hues of majestic purple, grey, and blue. The floor is highly polished, matching the blue-grey granite common among other Ta'Illistim architecture. A massive, maoral desk consumes a great portion of the room's far end and beyond it stands an iron-bound door along the southwest wall. Two guards carefully watch those who pass through the hall. You also see Guild Taskmaster Jarivyth.
Obvious exits: east, west, out

Jarivyth says, "I've got a special mission for you. A certain client has hired us to provide a protective escort on his upcoming journey. Go to the area just inside the Sapphire Gate and WAIT for him to meet you there. You must guarantee his safety to Icemule Trace as soon as you can, being ready for any dangers that the two of you may face. Good luck!"
>
You stare at Guild Taskmaster Jarivyth.
>
You slowly exclaim, "Icemule... Oh-h-h. Riiiight."
>
You nod to Jarivyth.

[Insert movement to gate.]

Time drags on by...
Roundtime changed to 1 second.
Roundtime: 2 sec.

A human official just walked in.
>
The official appears to be a woman of respectable means. She regards the surroundings warily, as though she is anxious to be elsewhere. She appears to be in good shape.

A human official recognizes you and says, "Oh, there you are. The guild told me to look for you. As you know, your job is to guarantee my passage from here to Icemule Trace. I fully expect you to watch for my safety. I am not well-versed in the ways of combat, so you will need to clear the roads of dangerous creatures as we go. I won't be able to escape from an area with monsters in it, and I won't go to an area if I see monsters in it."

She continues, "You can TELL me to FOLLOW you or WAIT, and I'll do what you ask. If you see that I'm injured, you can give me whatever healing herbs you have and I'll make good use of them. I understand you adventurers are quite familiar with magic, so I wouldn't mind it if you could arrange for a few protective wards to be cast on me, too. You probably have some other ways to ensure my safety, so I'll leave that to you."

She says, "Now, if you're ready, just TELL me to FOLLOW, and we'll start our journey."
>
A human official nods and says to you, "Yes, let's go."

[Ta'Illistim, Sapphire Gate]
A human official just came through the Sapphire Gate, following you.
>sw
[Ta'Illistim, Gateyard]
A human official arrives, following you.
>se
[Ta'Illistim, City Gate]
A human official arrives, following you.

The guardsman shifts his weight.
>
You wave to a city guardsman. He gives you a brief nod in return.
>go port
[Ta'Illistim, Inner Portcullis]
A human official arrives, following you.
>s
[Ta'Illistim, Portcullis Tunnel]
A human official arrives, following you.
>s
[Ta'Illistim, Portcullis Tunnel]
A human official arrives, following you.
>o
[Ta'Illistim, City Gate]
A human official arrives, following you.
>sw
[Whistler's Pass, Road]
A human official arrives, following you

[more movement]

>se
[Sylvarraend Road]
A human official arrives, following you.
>se
[Sylvarraend Road]
A human official arrives, following you.
>e
[Sylvarraend Road]
A human official arrives, following you.
>se
[Sylvarraend Road]
A human official arrives, following you.
>se
[Sylvarraend Road]
A human official arrives, following you.
>
Speaking to a human official, you say, "This is the way to Icemule."
>go path
[Wraithenmist, Narrow Trail]
>
You move into an offensive stance, ready for battle.
>
A human official just came up a narrow path, following you.
>amb off neck
You swing a slender eahnor stiletto at a human official!
AS: +328 vs DS: +130 with AvD: +30 + d100 roll: +99 = +327
... and hit for 85 points of damage!
Incredible slash to the official's neck!
Throat and vocal cords destroyed!
Zero chance of survival.
The official groans in anguish as she succumbs to death.

[You have failed your current Adventurer's Guild task.]
Roundtime: 4 sec.
R>
You hum quietly to yourself.
R>
Speaking to a human official, you say, "I should get extra points for killing spies like you."

----

Naos, making up his own bounty tasks.

 

Re: Icemule Trace? No problem! · on 8/28/2006

[Escortee Heaven, Day Room]
The surroundings are enshrouded in a bright cloudy mist, and open to a sunny blue sky. Lilting harp music fills in the background. Several clusters of comfortable chairs dot the area, along with ivory tables laden with grapes and those little cheese cubes. Most of the cheddar ones are gone.
Also here: A giantman traveller, a young dwarven child, and an elven magistrate.

A human official just arrived.

Speaking to a giantman traveller, an elven magistrate says, "So I says to Mabel, I says..."

A human official sighs.

An elven magistrate glances at a human official.

Speaking to a giantman traveller, an elven magistrate says, "I'll finish this later."

Speaking to a human official, an elven magistrate asks, "So what happened to you?"

A human official says, "I got killed."

A giantman traveller stares off into space.

An elven magistrate asks, "Yeah, no kidding. An ambusher get ya?"

A human official nods.

An elven magistrate says, "Same here. My adventurer got stunned when we were hit on the glacier."

A giantman traveller says, "We survived an ambush, but I bled to death because the stupid woman wouldn't stop to let me try to heal myself."

Speaking to a human official, an elven magistrate asks, "So your adventurer couldn't hack it, huh?"

A human offical says, "Actually, the guy who was supposed to take me to Icemule slit my throat."

A giantman traveller chuckles.

An elven magistrate magistrate falls to the ground laughing hysterically!

An elven magistrate points at a human official.

A human official says, "Shut up."

An elven magistrate exclaims, "Oh man, that's classic!"

An elven magistrate stands up.

A human official says, "I seriously hate the Adventurer's Guild."

An elven magistrate giggles.

A human official says, "I'm going to go check out the spa."

A human official just left.

Speaking to a giantman traveller, an elven magistrate says, "So I says to Mabel, I says..."

----------------------------

We have automatic punishment options we haven't used yet. Maybe it's time to start...

-Strath


Re: Wellllll, while you guys are fixing/adding verbs.... · on 8/25/2006

Gaze (self) results in wrinkling your nose, not crossing your eyes.

Incorrect.
Gaze self results in:

A pleasant warm feeling overcomes you, as you bathe the glory of your own beauty.

Or am I the only one that gets that?

Sea Witch


Re: Why Paladins are BROKEN. · on 9/7/2006

So in other words this whole big long thread is pointless. AND on top of it only Patron's Blessing and Dauntless are the only Paladin only spells. So not only was this a pointless thread, it wasn't even accurate either.

Great.

So now is it time to move on to the RNG is wrong or GM favoritism? I can't keep track anymore.

B

 

Re: Why Paladins are BROKEN. · on 9/7/2006

Poor Balin. There's a "Stone Fist is overpowered thread" in Critters and Creatures if you want to go play over there =)

It's hard to keep track sometimes, I know.

-SILVERPHOENIX21


Re: Lag.... · on 10/16/2006

Bah, I've heard that before! Many times in the past that there was significant lag, it's always the fault of a 'router in Chicago.' Why must you guys scapegoat my poor, innocent city? Can't you blame, say, Denver next time? Or Cleveland? No one really likes Cleveland, after all...

Evan


Re: It's ALL NEW! ( teaser..2! ) · on 10/20/2006

Our children, players of graphics-based games, often ask us, "Why do you play THAT game? It's got no pictures. There are only words. It looks soooo boring!".

We try to tell them how boring it isn't. We tell them the game is like a living book. That it has lots of stories all at once, always changing. Think about when you read a book. Think about when a place is described, can you see it? Yes! When it tells of an item or person, can you picture them? Yes! Isn't your imagination wonderful?!

Damn it Plur... you just freaked me out for a minute. I thought my candy tin script got put on your diaper somehow. And the GM that picks up that comment and runs with it, is a dead GM ;)

And...

My brain just crawled out my nose and died.

There's always a downside.

~Alex


Re: REAL ITEMS?!? · on 11/7/2006

I don't know why, but when I saw the real mug flash across the screen and started to read the thread this just popped into my head...

*** Lucos just found a REAL LIFE! Subscription auto-canceled and character deleted! *** Type GEM to find out what this means!

Not that I'm leaving anytime soon...

Lucos

 

Re: REAL ITEMS?!? (suggestions) · on 11/8/2006

If you guys could put some REAL GIRLFRIENDS into the mix, i'm sure a lot of people would appreciate it.

Hunter/Raidek


Masochism makes a comeback. · on 10/30/2006

So, I had an animate today, and was in hiding in its room.

An animated muscular supplicant roughly searches the area, seeking out something.
An animated muscular supplicant quickly spots you in your hiding place!

An animated muscular supplicant swings a dark steel flamberge at itself!
AS: +348 vs DS: +88 with AvD: +42 + d100 roll: +68 = +370
... and hits for 158 points of damage!
Wild downward slash severs the muscular supplicant's left foot!
Bloody stump, anyone?
An animated muscular supplicant falls to the ground grasping his mangled left leg!
The muscular supplicant is stunned!

A few seconds later, it took another swing at itself, then crawled out of the room, presumably to flee from its own mighty wrath.

Unfortunately, it was unsuccessful at escaping from itself, and killed itself moments later despite the collective efforts of various individuals to convince the supplicant that it had "so much to live for".

It had a clear tourmaline.

-Mekthros's player.