Category Discussions with Simutronics (5)
Topic Suggestions, Comments and Concerns (2)
Message Re: I'm always amazed.... (44793)
By WRIGHTC@PLAY.NET (Siara)
On Mar 21, 2001 at 10:04
I dunno.. I equate reading these boards with watching Jerry Springer. Ya sit back, read and then ask yourself, 'where DO they get these people from?'
Siara
Category Discussions with Simutronics (5)
Topic Suggestions, Comments and Concerns (2)
Message Re: I'm always amazed.... (44747)
By UBERWENCH@PLAY.NET
On Mar 21, 2001 at 02:07
Oh, nah, you shouldn't worry about the quality and quantity of whines on the boards, dear. You should try a different perspective on them. Some things that I find help a lot:
1. Skip over some people's posts entirely. That cuts out at least a quarter of the worst griping.
2. Of the remaining three-quarters, skim them for phrases like "screwed over" and "reamed" and other such lovely epithets to describe changes made to the online roleplaying game we mutually enjoy. Discard these posts as soon as you see such phrases, because chances are they aren't going to shed any light on an issue and will in fact cast a pall of darkness over your board-reading experience. This will probably narrow the initial bunch of posts down to about half what it originally was.
3. Now that you're left with half of the original group of posts, see who has neglected to use paragraph breaks and white space on the "page" and instead goes with the wall-o'-text style of formatting. Throw this bunch out, too---especially if you still want to be able to see when you're sixty.
4. Okay, you're down to about one-sixth of the original number of messages. For this remaining sixth, discard all the "Me too!" posts. Voila! You're down to one-tenth!
5. Take your remaining tenth of posts and, as you read them, mentally append phrases such as "of doom!" or "in my underpants" at the end of every sentence ending in a noun. Nothing is so serious and important that it doesn't sound comical when followed by such addenda (of doom!). Something like, "GMs just don't care about us!" is much funnier when it's read as, "GMs just don't care about us in our underpants!" Repeat as necessary until you're down to about three or four posts.
6. Write thought-provoking, comical, or meaningful replies to these last three or four posts.
There---you're done with your message-board reading, you're still smiling, and you've had fun. All a matter of perspective, you see. :)
-----Lauren, Lylia's player (of doom!)
Category Discussions with Simutronics (5)
Topic Suggestions, Comments and Concerns (2)
Message Re: What was Phase I? (39046)
By GRIBBENP1@PLAY.NET
On Feb 22, 2001 at 14:26
I understand that Growing Pains Phase II, as explained by Warden, will be implemented soon. What was Growing Pains Phase I?.
--Kardios
PHASE I
Picture assorted GM's dressed in Dark clothing with pointed hats and Large mean pets. The Room is shrouded in darkness, it's ceiling translucent, through which you notice and array of stars unlike any you have encounterd before. Smoke billows from a small fire over which a large Cauldron has been placed. You hear Bubbling and occasionaly see drops of a flourescent green liquid escaping it's confines. One wall contains a map of Elanthia alit in a bluish glow.
Suddenly from within the shadows you hear a chilling voice speak "What can we do that will create the most uproar within the lands tonite?" One of the Gm's answers "Well we could offer a pay event for especially nice prizes" The Voice in the shadows drones "done that" Another Gm speaks "we could have a scavenger hunt with prizes for the fastest team to solve the riddles and shroud it in mystery." The voice in the shadows intones "been there!" Finally after much head scratching Warden steps forward and Says "I know! we shall modify our system of combat!" Once more the voice in the shadows rumbles "SO SHALL IT BE DONE!"
Now you know, the rest of the story.
Name witheld to protect the guilty
Category Discussions with Simutronics (5)
Topic Suggestions, Comments and Concerns (2)
Message Gemstone IV - The Revolution. (33780)
By LOHLEM@PLAY.NET
On Jan 9, 2001 at 10:58
Please provide a first name for your Wizard:
- Lohlem
> Please provide a last name for your Wizard:
- TwoTowers
> Please select the version of GS IV you'd like to adventure in:
1) Multi-accounter haven, "The Bane of Bleeds". In the Epic "Bane of Bleeds" you will start at 50th level (Hey! You're already a legend, right??) fully equipped with 10x gear and a multitude of scripts available at your fingertips. You will lose experience for anything resembling dialogue, interaction or roleplaying (in fact we'll ban your butt! - GM Banthis Golem). First one to eclipse 600th level with the most macros and scripts, wins a free Simu Mug and T-shirt!!
2) IGS, "I Go Shop". In the perilous adventures of IGS you'll be up against some of the most ferocious critters in all of Elanthia: Ylena and Khait. Ylena: quick, agile and retail saavy will rip that sequined blue satin dress right out from under your nose before you have a chance to blink. Khait: subtle and tenacious will have you crying over that lost hand bag that she deftly swiped right off your shoulder. Shop or die!
3) VanillaGem, In VG, a boring recreation of days of yore, you'll actually be required to type, interact and talk with others. Being at the keyboard will be required as well as having wit and intelligence for discourse. You may hunt if so desired. "We have no desire to irritate the 6 role playing characters we have left at Simu, so we've put up a 10 room lands where the role players can flourish. Pretty nice of us, huh?! - Gm Kuldir
> make your selection:
- 3
> Sorry, but that selection is not available. Hey, we didn't actually think
anybody would select it!
(Lohlem spits).
> make your selection:
- 2
> You against Ylena and Khait?? You are kidding yourself...
You scowl.
> make your selection:
- Quit
> You try to quit but you are sucked in to the Epic "Bane of Bleeds". Perhaps
if you had a script like everyone else you could have left the game, now you're
imprisoned forever. Ha ha!
Lohlem.
Category Discussions with Simutronics (5)
Topic Suggestions, Comments and Concerns (2)
Message Telephone! (43003)
By GS3-ZULKATA@PLAY.NET
On Mar 14, 2001 at 14:32
Remember when you were a kid? Did you ever play the game telephone? You know, the one where you whisper into someones ear and they pass it down the line and when you hit the end of the line you try and find out what the message was? Well, the boards are looking very much like this.
GM A: "If anyone drops items walking away, it is silly to expect replacement."
Player B: "It isn't silly, it can be a simple error"
Player C: "If you really were concerned with CS, you would replace it."
Player D: "I can't believe the item wasn't replaced. This is just wrong"
Player E: "That is total abuse of GM power and A should be fired!"
Player F: "I can't believe you allow GM's to treat people this way. Simu is
crazy."
Player G: "Were it me I would be pissed at this GM."
Player H: "I can't believe GM A called me an idiot basically saying customers
stink!"
Player I: "I am writing feedback and going to get him fired!"
Player J: "I don't think you read what he said correctly"
Player K: "Brown noser! You don't have the facts. Read again what H posted!"
GM A: "I was quoted out of context. Please read what I did say."
Player H: "I don't have to put up with this from anyone."
Player L: "So pick up your marbles and leave H. Don't let the door hit ya!"
Player M: "Where do they get these GM's anyway?"
Player N: "Well, GM A screwed up and that is a fact!"
GM B: "Folks, please calm down. It doesn't help to flame or throw stones."
Player 0: "I smell coverup!"
Player P: "Let me tell you how to run your business."
Player Q: "Yep, not only cover up it's the good old boy thing again."
Player R: "I told ya so I told ya so!."
Player S: "R, you are not helping the situation."
Player R: "Q, Just pointing out everyone is as upset as I am over this."
Player T: "Goodbye all. I can no longer stand by and witness the atrocities."
GM Zulkata
Can we get back to playing Gemstone instead of this one please??
Category Quests, Sagas, and Events (6)
Topic ARE YOU AFRAID OF THE DARK? (29)
By OBSESSION from PLAY.NET (Danay)
On Feb 12, 2002 at 05:24
Subject Re: A warning about naming names . . . (log) (1489)
>You say, "I get fatally curious at times." (Said by Belisar.)
It amused me. I don't know why...I just like it. Fatally curious.
I think I want a fatally curious character.
~Heathyr, remembering discovering thraks and mants at the ripe age of 0 trains...
-------------------------------------------------
This is totally unrelated to the current story, but I can't help it. Even though it's my line, I still get a kick out of it every time I think of it because it sorta sums up my life in Elanthia (the last line in the snip below that is).
There was a mysterious figure out by the dingy one night long long ago, predicting dire things and then it it did this:
A white-robed figure gestures mystically. throws arms skyward!
> A low roar of quickly parting air can be heard above!
> A white-robed figure smiles.
> Tolivar asks, "What spell is that..?" (That's what I want to know)
> Shadowkatt whispers, "run" (Heck no, I want to see what's going to happen)
> A white-robed figure just went west. (That should have been a hint.)
> Much to your horror, a devastating inferno of flaming rocks ignite the entire sky and smite the area!
You are brutally battered by the burning projectiles, taking 70 points of
damage!
... 45 points of damage!
Poke to your left eye continues into your brain!
* Danay just bit the dust!
(Ah, so that's what that spell does)
Tolivar is brutally battered by the burning projectiles, taking 88 points of damage!
* Tolivar just bit the dust!
* Tolivar drops dead at your feet! (Ooo, he found out too.)
DEAD>look
[Wehnimer's, Exterior]
Recreational fishermen often beach their vessels on this sandy stretch of
beach. To the south, you can see the wooden palisade that surrounds the Landing.
You also see an abandoned wooden dinghy. Also here: a stunned Lord Plur who
is lying down, the body of Nubunga who is lying down, the body of Teari who
is lying down, the body of Tolivar who is lying down, the body of Tiggerman
who is lying down, the body of Langard who is lying down, the body of Siclo
who is lying down, the body of Lord Vhaerune who is lying down, the body of
Lady Aylaina who is lying down, the body of Lady Haelra who is lying down,
the body of Lady Shadowkatt who is lying down, the body of Nephrenia who is
lying down, a stunned Lord Dispater who is kneeling, the body of Lord Thelgor
who is lying down, the body of Lord Tymelord who is lying down, the body of
Jassrainna who is lying down, the body of Lord Morphion who is lying down
Obvious paths: east, west.
DEAD> You hear the ghostly voice of Tolivar say, "Forget I asked that"
Later:
Sigmundo says, "I"m sorry you had to be a part of that...Danay."
s>You say, "no need to apologize Sigmundo"
s> You say, "my curiosity will always outweigh my good sense"
Robin - reminiscing for no apparent reason and often fatally curious
Category Role-Playing (4)
Topic The Gods of Elanthia (13)
By PARFYON from PLAY.NET (Yes I care, and very deeply.)
On Jul 10, 2002 at 14:55
Subject Re: Shrines for the dark gods (4789)
[Ophion's Shrine] This room is perfectly square with walls painted white. It is utterly featureless except for the entrance hall ending at the south wall. The stillness of the air and bare walls are almost oppressive. There is also a very tall step ladder in the center of the room. You also see a tiny dot on the ceiling. Obvious exits: Out
>look dot
From this distance, it appears to be nothing more than a splot of ink.
>climb ladder
[Ophion's Shrine, Step Ladder] You are teetering on an insanely tall step
ladder in the center of a perfectly white room. There is a strange marking
on the ceiling above, but it is far too small to read. You also see an old
fashioned magnifying glass tethered to the ladder. Obvious exits: Down, fall
and break your neck
>look marking
Taking the magnifying glass in hand, you scrutinize the tiny print. After
almost losing your balance twice, you are finally able to decipher the writing.
It says, "NO."
Category Role-Playing (4)
Topic Thoughts on Role-Playing (4)
By PARFYON from PLAY.NET (Yes I care, and very deeply.)
On Jun 23, 2002 at 21:47
Subject Re: LET THE DAMN HUGGING DIE ALREDY! (21682)
Dear Ladies and Gentlemen,
What we have here is yet another example of a GS3 player forced to endure hours of message board reading that he or she would have rather missed. You or I could have elected to simply breeze over the entire thread in question were we not at all interested in the topic. It would be astonishingly easy for us. Unfortunately, not everyone is blessed with this skill of selective apathy. Some are forced by influences as of yet unknown to pour over every detail of every post despite being nauseated or bored silly by the discussion. It is important that each of us remember who is the victim in cases like this.
Dig deep down into your heart, where the gem of all caring and mercy is found. If you find that you are moved by this affliction which affects 43.7% of all GS3 players, then you will be glad to know that you _can_ make a difference. Simply send US$1 to the address listed, where our team of experts are hard at work at discovering the source of this special condition. You can write it off come tax time. This is not a scam.
The world should not have to be like this. One day, we will find a cure, and when we do, everyone will have the confidence and the dediction within their souls to skip posts. And remember, this is not a scam.
Room 305
SuperLux Motel,
1550 State Road 770
Farmington Co., IO 45654
Category Quests, Sagas, and Events (6)
Topic Legendary Artifacts (34)
By TEDESCHIC from PLAY.NET (Tyranik)
On Jul 5, 2002 at 10:16
Subject Cloak of Fear? (259)
Any such thing?
Quests, Sagas, and Events (6)
Topic Legendary Artifacts (34)
By NEVREK from PLAY.NET (I would eat your face first.)
On Jul 8, 2002 at 01:59
Subject Re: Cloak of Fear? (260)
Yes, such a thing, but I threw it down the well a few years ago.
Was made of flowing green velvet... looked like lily-pads ... frogs all over it...
Most frightening cloak ever made, I swear it.
-=Nevrek, player of=-
In regards to people wanting more information at merchants:
Category Weapons and Armor (11)
Topic Breakage (2)
By LADY-LARKTRILL from PLAY.NET (Larktrill)
On Jan 28, 2002 at 10:23
Subject Have an adventurous day! (6919)
:::Larktrill wanders into Growlsmith's leaky wagon and paws through the merchandise. Finally she settles on a haon hafted purple handaxe. (the weapon of my dreams).
She takes out her note and types in the command
>Buy purple handaxe
>An officious elf holds out the handaxe and recites:
>Larktrill Summernest, you are attempting to purchase a haon hafted purple handaxe (hereafter refered to as GS ITEM # 1354934-B/194-Haon/purple)
This item, GS ITEM # 1354934-B/194-Haon/purple , is within the specs for the metal imflass.
It contains an enchantment of +12, a weight of 4 lbs (+1), and breakage numbers of 91/199, which are within the official Simutronics Guidelines for imflass strength.
This item, GS ITEM # 1354934-B/194-Haon/purple, contains the flares described as "Fire Elemental." Within the Gaming Environment this shall mean that in approximately 0.125 uses GS ITEM # 1354934-B/194-Haon/purple will produce a "flare" with a negative HP (hit point/health point) number between 1 and 24. This HP factor does not exceed the acceptable limits for Imflass.
Although the flare frequency will average to one in 0.85 uses over an extended period of time the Simutronics Corporation, and it's officers and assigned, will not guarantee that any particular blow struck by this weapon will produce a "flare". Simutronics Corporation, it's officers and assigneds, also wishes you to be aware that some GS Creatures carry an inherent immunity to flares of the 'fire' type, and the Corporation makes no representation of the suitibility of this weapon to flare effectively against any particular creature.
Please also be aware that this special ability know is a "flare" in GS ITEM # 1354934-B/194-Haon/purple renders GS ITEM # 1354934-B/194-Haon/purple ineligible for further enchants by any party other than a special NPC merchant. These enchants may or may not be applied to GS ITEM # 1354934-B/194-Haon/purple at the NPC merchant's discretion subsequent to the holder of GS ITEM # 1354934-B/194-Haon/purple obtaining a position upon said NPC merchant's list.
Please also be aware that said "flare" ability also renders GS ITEM # 1354934-B/194-Haon/purple unreceptive for the special ability commonly known as a 'bless' and said item is therefor to be considered ineffective against the order of creatures known as the undead.
GS ITEM # 1354934-B/194-Haon/purple also carries the potential to add to the DS (defense strength) of the user. This defensive advantage is, however, based solely upon the training patterns of the user and the carrying of GS ITEM # 1354934-B/194-Haon/purple in the appropriate hand. The Simutronics corporation, it's officers and assigned, are not liable for any lack of defenses due to either failure of the user to train in CM (Combat Maneuvers) or failure to hold weapon in the appropriate hand for any reason.
This weapon has been produced by NPC Merchant Growlsmith, aka. GM Froufrou, aka, Jane Smith residing at 12 Elm Street, Canton, Ohio. Although the Simutronics Corporation, its officers and assigned, endorse the work of Growlsmith, aka Froufrou, aka, Jane Smith, they request that any and all problems with GS ITEM # 1354934-B/194-Haon/purple be directed to the Canton Ohio address.
If you agree to the above please type ACCEPT CONFIRM.
Category Rogues (37)
Topic Roguish Banter (9)
By CABALLARIUS69 from PLAY.NET
On Feb 26, 2002 at 23:26
Subject When in need .... (8643)
Ah how lovely the Landing can be at 5 am EST.
While wandering through the landing, looting the various passersby, I mean, visiting the various shops, I nearly tripped over all the accumulated trash strewn about the streets.
Being the good samaritan that I am, I stopped scritching the kitty and proceeded to clean up the various goods as I wandered across them.
Cleaning my way from Taarna road all the way to Cheridin avenue, I stopped at the barrel off of Penna street and deposited my haul. It brought a pleasant smile to my face as I knew I was doing the right thing.
Knowing there was more work to be done, I continued my journey to the center of town. As I reached the base of the magnificent tree, I stood in horror as my eyes locked onto a rather large pile of odds and ends. "Great Lornon!!" I exclaimed, as I noticed a coffer atop the mess about to topple upon an unsuspecting empaths head.
With speed and agility known only to my kind, I lept forward and grabbed the coffer before it could do any damage, he had enough scars as it was. Oblivious to all but my mission, I continued to accumulate as much as my arms could hold before heading to the barrel off of Penna street.
It wasn't until I was dropping the items into the barrel that I noticed something was wrong.
Glancing down at my left hand, I realized that this rusty anklet would not go to its new home. Now had this been a sparklie, I would have known what to do but alas, it was not.
I grumbled to myself and set about finding someone who could assist me with my problem. Back to the center of town I went, no luck. Off to the North gate I went, no luck. Around the well I went, again no luck. I continued my search at the Park, no luck. "Drat", I thought, as I wondered where in Lornon I'd find a cleric this time of the morning.
I tried the center of town again, no luck. It was then that I saw the squirrel and thought, "Ah, perhaps I should check up the tree." Let me tell you, it is quite difficult climbing a tree with a rusty anklet stuck to the palm of ones hand but, I did it!
At the top of the tree I noticed a sorcerer resting amoungst the limbs.
I responded, "Yes and had it not been for your kind, I would not be in this predicament." Dumbfounded by my response, he inquired further to what I meant. I explained my situation to him, as politely as I could muster, and informed him that I was hoping one of the foilage dwellers was indeed a cleric resting.
Alas, this was not the case. I again found myself wondering how I was going to rid myself of this blasted rusty anklet, without having to lay out any of my hard earned silvers, when it hit me like a Harbingers claid.
Spotting a trunk full of coffers, boxes and strongboxes in the treehouse, I thanked the sorcerer, grabbed the trunk, muttered something about finding a cleric and waved goodbye as I closed my eyes and leaped out of the tree.
Ah you should have seen it.
"Whooosh!!"
A perfect swan dive right into the well.
With a perfect landing .....
"SPLAT!!"
Right onto my head!
We do have great aim don't we?
Anyway, with the resounding laughter of our Great Lady Lorminstra echoing in my head, I noticed someone looking in upon my corpse. As my body lay at the bottem of the well, I wondered who would be coming and if they would be able to help me with the removal of the rusty anklet when down he came.
No not a cleric but the sorcerer I had just met at the top of the tree in the treehouse. He chuckled as he glanced down at my corpse and said, "I guess that's one way to find a cleric."
After reminding him how to get my corpse from the bottem of the well back to the center of town, utilizing the grunt and groan method, he tossed his cloak over his shoulders and dug in his heels. Of course, the whole affair would have been much easier for him had I not been still holding 90lbs of boxes in my right hand.
Although my cloak is slightly worse for the wear, and I have yet another dent in my head, I would like to take this moment to thank the young sorcerer who aided me and the very knowlegable cleric who not only got me back on my feet but also took care of my sticky little problem. You know who you are. ;)
~Anonymous
Category Role-Playing (4)
Topic Conflict! (2)
By DALIMAR from PLAY.NET
On May 18, 2002 at 18:42
Subject Re: die thiefs (18002)
Earlier today, I was just wandering around minding my own business, sipping my iced punch and eating a cookie, when from out of the blue this Orc Shaman jumped up and killed me!
I am here to have fun, and Obviously, this spoils my fun! WHY are critters allowed to train in skills that can only possibly be used to annoy me? The killing skill has ZERO beneficial value to roleplay and exists ONLY to cause strife. You GM's wonder why people are so pissed off well there you have it.
I complained on the amulet net, and some people had the NERVE to tell me, "Well if you don't want to get killed, just put on your armor and take out your weapons" That's three steps! Wear armor, get falchion, remove shield. SEVEN if you consider I have to put away my snacks and take off my party frock first!!! Why should I be expected to go out of my way to protect myself from killers? If this were real life, the killers would be locked up, I shouldn't have to change my daily routine because of them!
Does anyone else find this as unacceptable as I do??
Then someone told me that if I train in killing, I will have less of a chance of getting killed. I find this absolutely ludicrous! Why should I have to become a killer in order to protect myself from killers?? I can't waste my time training in things like armor weapon and shield, I have enough trouble just maxing out my trading, swimming, and first aid skills while still saving up enough points for all those spells I'm going to need. I want to be a magickal warrior.
Someone suggested that perhaps I wouldn't get killed so easily if had more than 12 health points. Well, I'll tell you why I only have 12 health! I put my lowest rolls in strength and constitution so I could save my highest roll for Charisma. I wanted everyone to like me. That includes monsters.
I don't understand why my high charisma doesn't have more of an effect! The monsters should like me so much they don't even want to kill me! You GM's need to revamp killing so that it takes into account a person's charasma bonus. It only makes sense. I hope this is one of the issues you'll be addressing when things get rolled in during Hot Summer Nights.
I hate it when things don't make sense.
Your friend,
~High Lady Whiney Booboo, magickal non-combat warrior who people really really like.
Category Strategies, Tactics, and Hunting (3)
Topic Game Balance (19)
By DARKMAGE from PLAY.NET (Starsnuffer)
On Jun 24, 2002 at 12:14
Subject Re: Minor fear.... (7935)
I honestly do not believe most people overhunt for the "challenge", but instead they do it simply because they can. If they were overhunting for the "challenge", they wouldn't whine about things like fear when they died.
-Starsnuffer
Category Role-Playing (4)
Topic The "Golden Kobold" RP Award (5)
By JEHANINE from PLAY.NET (Aedessi)
On Jul 8, 2002 at 21:21
Subject A Golden Kobold, for a Kobold (2232)
This kobold gave me my best laugh of the day so far... He truly deserves a golden statuette of himself for a stunning show of brains above and beyond the call of his species.
>glance kob You glance at a kobold.
>You say, "3"
>You say, "2"
> A kobold looks fearfully at you!
A kobold hurries southwest.
> *giggles*
Category Role-Playing (4)
Topic Conflict! (2)
By CEMM from PLAY.NET
On May 20, 2002 at 23:29
Subject The bottom line on you make the call... (18130)
The truth is everyone in GS3 is not equal. That is the bottom line.
Policy is not black-and-white and hard and fast and not every player will be warned for doing the same thing with their character that another did and was warned for. As Uliq mentioned, it has to do with patterns of behavior and related logs that the staff are privy to (both positive and negative), among other things including how extreme or not the current situation in question at the time might be.
My recollection is that staff is generally extremely consistent as follows:
If you're a putz, and have a record for being a putz, expect to be treated like a putz sometimes when you're acting like a putz. I'm not making any inferences about anyone specifically here, the you is a general term. You know who you are and how your actions and play have caused everyone to perceive you just as well as everyone else does.
If you're not, and don't have a record that illustrates that you are, more often than not you will be given the benefit of the doubt if a situation goes sour on you and they'll generally be open-minded in feedback.
If you are a well-known and respected player, and have a record of being a well-known and respected player that regardless of whether your character is 'good' or 'evil' or 'somewhere in between' are well-known for providing a strong and enjoyable presence in the lands, it is even more likely that you'll be given the benefit of the doubt if a situation goes sour on you.
It comes down to GM judgement based on various well-known and common sense based factors, and player reputation and the positive or negative side-effects of that.
If you find yourself getting warnings where someone like Murp's player doesn't, perhaps it is time to reevaluate how play this game and the type of reputation you've forged for yourself as a player (not as your character, I do mean as a PLAYER - the staff knows about every character on your account and how you manage them).
I'm not saying anyone who has ever gotten a warning is a putz. We all make mistakes or errors in judgement at times. I am saying that I believe we are, for the most part, all reasonable enough at heart to know better one way or another. At least I hope so.
Cemm
Over 8 years now with 0 warnings ever in any Simu game with any character
Category Quests, Sagas, and Events (6)
Topic Hot Summer Nights 2002 (31)
By GS3-USKA from PLAY.NET (GS3-Uska)
On Jun 27, 2002 at 10:52
Subject Re: Verrath's tent? (3212)
Traitor CARE BEAR!!
There is nothing wrong with care bears that some 8 inch claws, an addition of 800 lbs and some 4 in incisors wouldn't fix.
Uska bear
p.s. Afterall, Pookas are just My Little Ponies gone bad.
Category GemStone III Announcements (5)
Topic Responses to Announcements (2)
By UNINVITED from PLAY.NET
On May 15, 2002 at 14:01
Subject Re: Theme Days (50)
I am the very model of a disappointed pedagogue!
Although soon with Hot Summer Nights, I hope to be instead agog,
Yet normally I rant and rail about mechanics onerous
I whine in instant messaging and even on the phone-erous.
'Bout force on force inanities and breakage diabolical
Enough to make one tear one's hair out follicle by follicle!
But when in a passioned fit, I at my keyboard hunt and peck,
I try to couch my arguments in language I find circumspect!
CHORUS: He tries to couch his arguments in language he finds circumspect!
I've dealt with sorceror down tweaks and haste canceling mstriking!
I've been soaped for using curses that would make a blushing viking!
In short, with all this "game balance" that makes me whirl head in a fog,
I am the very model of a disappointed pedagogue!
CHORUS: He is the very model of a disappointed pedagogue!
With apologies to G&S,
~Jay
The following was on Pirate Theme Day on the message boards, where all complaints had to be posted in pirate talk.
Category Quests, Sagas, and Events (6)
Topic Hot Summer Nights 2002 (31)
By LIZABETH from PLAY.NET
On May 15, 2002 at 12:11 Subject
Re: HOT SUMMER NIGHTS 2002 (793)
I be the kilting pirate...and the grog was mine, ye landlubber!
Arrgh, it were yers, alright, ye barnacle-crusted bilge rat! An' didn't I steal it, thinkin' it were a drink fit ta be drunk? An' didn't it rob me o' me wits, makin' me miss tha complainin' part o' tha Cap'n's post, and makin' me write "kilted" fer "kiltin'"? Keep yer grog, ye hornswoggler -- I'd rather dance tha hempen jig than swig that foul swill!
Red Elizabeth the Sea Dog
By DALIMAR from PLAY.NET
On Apr 29, 2002 at 21:59
Subject Re: How do you fight it? (20791)
Those of you who have been around so long, how do you keep the passion and fun alive?
We (okay it will be 6 years for me in May) don't.
Gemstone is my heroin. It was so beautiful and wonderful and magical and GOOD the first time, that I'm forever trying to recapture that first high. This stage can last for YEARS...it's not good, it's not pretty, it's definately not magic, but you would have a hard time dragging the gem stoner away from her quest for that elusive magic of the "first time".
Toward the end, we are as bitter junkies, angry and disillusioned, badmouthing the game and community that we still can't manage to tear ourselves away from. It's like living in a rat-infested hovel with human feces on the floor, scratching our crabs and selling ourselves to get ONE MORE FIX...
The average heroin addict will relapse 5 times before they finally are able to quit. We are awaiting Celtar's final data before we can accurately compute the relapse rate for GS addicts.
~notgina, one down, four to go.
Category Rogues (37)
Topic Locksmithing and Traps (7)
By KATERINA from PLAY.NET
On Jun 12, 2002 at 18:21 Subject chests! (8968)
As i am sitting and picking a few... my hubby comes up behind me ( he doesnt understand my Love of GS3 and said: "what? HA! Is it BOOBY trapped?"
He then made a few gestures to me ( use your own imagination)
Kateerina
Category Rogues (37)
Topic Roguish Banter (9)
By DEVINEM from PLAY.NET
On Jul 25, 2002 at 12:13
Subject Menace to society. (Longish) (11251)
It is with great concern for our town and our younger, more impressionable adventurers that I write this.
After having spent much time with each of the Master Footpads in the Landing's guild chatting, playing slap hands and generally having a great time, they have each slipped with a bit of information. Each of their respective grandmothers hits harder than I do! Now, while I don't consider myself a heavyweight boxer, I do pack a rather good punch. How are these grannies capable of this? Exercise you say? Brisk walks in the park? A rigid gardening routine? Rubbish, I say! There is only one reasonable explanation....anabolic steroids!
I have been watching the tent of Surtey Akrash recently. Ever notice how it takes him an inordinate amount of time to diagnose and treat a patient, even when there's only one there? What is he so preoccupied with? Oh sure, when you look at him he appears to be just 'Your typical Surtey Akrash" but don't let that fool you. Behind that slow gait and those healing hands is a villain. Who else would have the knowledge, means, location and general wherewithal to provide this dangerous band of baddies with their needed fix? None other than the great Surtey himself!
As we all know, Surtey doesn't work for nothing. Far from it. How are these grannies funding this little operation? Are they walking the streets preying on the lazy and/or ignorant adventurer that neglected to close his/her sack and deposit their silver? The next time you're standing in the park chatting with friends and keeping a lookout for the misguided or easily tempted among us that might dip into a pocket or twelve so that you may set them on the straight and narrow, take a good look around. When an elderly woman sidles up to you, I implore you to look past the shawl, the handbag and the varicose veins, you may find she one of the infamous Band of Grannies!
~Betyar - Taking two hours to get one slap hands rep does strange things to the mind.
When the new age system was released:
Category Quests, Sagas, and Events (6)
Topic Hot Summer Nights 2002 (31)
By TSORAN from PLAY.NET (Maps R Us)
On Jul 26, 2002 at 15:54
Subject Late Breaking News..... (4908)
Dateline, Elanthia
It has now been conclusively confirmed, based upon numerous eye witness accounts, that the recent forest fires that eradicated the eastern forests, destroyed Yuriquen, killed all the critters in the blighted forest, and burnt down Maaghara Tower was in fact started by a birthday celebration.
Although not providing names, high ranking royal government authorities told the Daily Elanthian that the new custom of celebrating one's birthday got out of hand when a local celebrant, attempting to blow out the candles on his cake all at once, accidently started the inferno that eventually consumed so much of the forests east of the Dragonspine. Quoting the local constable, "This can really be a problem with birthday boys who are over 5000 years old."
In a related story, local bakeries are reporting record sales, which in turn is boosting the entire Elven economy, from the sales of cakes large enough to hold several thousand candles at once.
Tsoran deArgonoth, reporting for the Daily Elanthian (and part time fire fighter)
When Demeanor was released and Despil announced that the EAT verb was working:
Category Quests, Sagas, and Events (6)
Topic Hot Summer Nights 2002 (31)
By MILORO from PLAY.NET (Tierus Morvaenus)
On Aug 3, 2002 at 14:35 Subject Re: EAT (6058)
>Now works with demeanor.
>Rawr.
You attempt to take a bite of your fish sandwich, but it shakes its head at you coldly, stopping you in your tracks.
You turn to take a drink of your brandy snifter, but find that it has gone off flirting with your decanter.
You try to cut into your rolton steak, and it welcomes you with a glimmer in its eye.
You wink at your herbal tea, and you'll be damned if it didn't just wink back.
Tierus's Dream Daemon
From the Simutronic's message board when the monthly price increase was announced. Post caption with credit wasn't saved.
To some of us, dragon realms is a game... to others (People such as me) it is more than a game, it is a way of life. Now I'm not saying that I have no life (That would be true, but I'm not saying it) but that dragon realms is a way of life.
Category Empaths (35)
Topic Healing arts (3)
By RFITZGERALD from PLAY.NET
On Aug 8, 2002 at 15:03
Subject A Funny Thing (not a rant, but like one) (2546)
It's simply amazing what one change to the system can do. It's even more amazing what can put it all in perspective.
Almost overnight, the bickering and complaining by - and about - empaths got worse. Now with demeanor out, script healing as prevalent as ever, and folks either talking about drastic solutions to fairly localized problems, or shelving empaths and removing themselves from the discussion completely, it's not hard to see the dark side of the empathic profession - or the game on the whole, for that matter. Truth be told, I was tempted to hang up my equipment and call it a year and a half, just from board-generated angst, just from discussions I hadn't even contributed to.
Then this morning, for the fun of it, I wandered leisurely up to the glacier for some random critter-bashing, which was comparably peaceful and quiet as opposed to where I had been healing. It went fine, and then I started swinging just as a snow crone walked in and hit me with a spell I probably couldn't even pronounce. Stunned, and - thanks to the giant I had been fighting - bleeding out three different holes, I discovered that whole 'better part of valor' stuff and limped back home. As the magic dice in the sky would have it, I ran into a pint-sized cleric trying to drag a very large dead man, and his head, back to town.
For once, my opportunistic and empathic sides were in agreement. I helped heal him up, the cleric sancted the place and brought him back to life, then and there. We exchanged pleasantries and thanks and secret handshakes, and we went our separate ways. Your typical field raising.
Continuing back, I found myself at a bit of an epiphany. I was one of roughly 12.5% of the adventuring population (using the incorrect assumption that the adventuring population is distributed evenly amongst the professions) that could've possibly been of significant help to those two. If I hadn't been there, the dead man would've had to have been dragged or fogged back, and healed by someone that was probably far more qualified than I. But the unique combination of being the right kind of guy in the right place at the right time meant that, instead, I could do something to help, that I could affect the sort of life-now-or-later change that gets taken for granted all too often.
I might've been blowing it all out of proportion just a tad, but it did leave me with that WAFFy feeling in my gut, knowing that I did good, that, for that moment, right then and there, I mattered.
Did it really mean something? Did it change the way I thought about empathy on the whole, or make me become more tolerant of my fellow healers? I don't know, and at the moment, I don't think so. But it made me feel a lot better.
If I had a point to this, it'd be simple; heal all you want, heal how you want. But if you make your moment, if you have that one slice of time where, for the briefest of seconds, you felt like you mattered, that someone you may never have even met before cared that you were there, relied on you for help that you were able to provide... to me, that's what's important. More important than being vindicated on the boards, more important than the amount of healing you can offer, and more important than ridding the world of every empath that ever gave empaths a bad name.
- Karliin and his occupant
Category Role-Playing (4)
Topic Demeanor (34)
By KRAKII from PLAY.NET
On Aug 20, 2002 at 18:58
Subject Re: Sorry if this is a repeat question... (578)
"I think they have this class they have to pass before they can be GMs...
Vague 101." -- MLow
Couldn't be. I mean, think of the follow-up in the training cycle:
"Did you take Vague 101 yet?"
"Might have."
"Well, did you?"
"Can't say. But if I did, then I probably wouldn't be able to tell you."
"If you think you might have, though, how well could you have done?"
"Assuming that I know what you're referring to, then the possible results
I may have encountered range from I Can't Tell You to somewhere near I'm Not
Supposed To Say That I Can't Tell You."
...
"So, how's the new trainee coming along?"
"Weellll...."
Category Role-Playing (4)
Topic Conflict! (2)
By NANDY from PLAY.NET
On Aug 21, 2002 at 20:43
Subject Re:
If that sorceress is who I think she is....ignore her nonsense. She's just a multi-accounter who wanted to gain experience for herself.
Hey don't you think multi-accounting is like masturbating? Except you're paying money to play with yourself.
~ Beryhead
Category Rogues (37)
Topic Locksmithing and Traps (7)
By GS3-TAELRAND from PLAY.NET
On Aug 22, 2002 at 16:53
Subject Re: Momentary Tangent (9826)
So Taelrand, them trap ideas I sent ya in e-mail, ya decide to steal any of'm? -hums-
Not this run. I've got plenty of ideas to contend with at the moment, some player-born, some pure Taelrandian evil. I did like a couple and kept them on file, but the list has been concrete for a while now.
And just for you...
This lump was your arms,
That lump was your legs,
You picked a box wrong,
And scrambled like eggs
Your head was one piece,
But now it's fiftyyyy
Yes, now you look like thief spaghetti
You didn't notice
That little tripwire
So you're in need of
A vulture for hire
You grew complacent
And focused on locks
And now you would fit right inside the box!
(bow)
Thank you, I'll be here all week.
Taelrand
This was in reference to there being 5 moons under ICE and only 4 in the modern era.
Category Role-Playing (4)
Topic The World of Elanthia (35)
By DARKMAGE from PLAY.NET (Starsnuffer)
On Aug 23, 2002 at 16:38
Subject Re: Tilaok -- Tlilok? (40)
Well, I figured that it was eliminated at the end of the ICE Age. I just wondered if there was an IC explanation.
There are several theories.
1.) Naerlin ate it.
2.) Ciston sold it.
3.) Tedra bought it.
4.) Berr smushed it.
5.) Thalior scared it.
6.) The gravity of Starsnuffer's ego was too great for the moon to remain in orbit. It crashed to Elanthia and shattered into a thousand pieces which are now known as game hosts.
I'm sure there are more.
-Starsnuffer
Category Rogues (37)
Topic Official Rogue Guild (2)
By JASONSTC from PLAY.NET (Smoky Amber)
On Aug 24, 2002 at 04:18
Subject Re: ECHO... Echo... echo... (3815)
You ask in guild speak, "Where is everyone?"
Golden West College swings the upcoming semester at you!
AS: +227 vs DS: +160 with AvD: +43 + d100 roll: +86 = +196
... and hits for 93 for damage!
Sudden realization hits you square in the face!
The option of being online for hours on end leaves you.
The option of playing Gemstone III constantly leaves you.
It appears you have registered for school, my friend.
You give a mental sigh of relief as you remember that you have Fridays through Sundays off.
-Farn, Mr. "Oh I'll Just Get A+ Certified And It'll All Be Good"
Category Role-Playing (4)
Topic The World of Elanthia (35)
By SIMU-MELISSA from PLAY.NET
On Aug 25, 2002 at 20:59
Subject Re: The World of Elanthia (75)
Remember that when Dragonrealms was created it had all intentions to become Gemstone 4, and replace the Gemstone we know today. This included needing some tie-ins to history to make it more believable.
I honestly think that if Dragonrealms was created as a stand-alone game from the start, it wouldn't have stolen from the GS history to make it's own. You can tell that the writers of Dragonrealms history were very careful to try and make it something that might be more paletable for gemstone players.
I was around in these days ...
DragonRealms was originally going to be set in a world called "Kermoria." Unfortunately, in a staff meeting a member of staff mentioned that it sounded like coffee creamer ... and that was the end of that name. We couldn't say it anymore without a giggle.
Someone came up with the bright idea to pay homage to GS2 and call the world "Elanthia." A couple weeks later news came down the pipeline about the necessary de-ICEing in GS3. In that process, GS3 decided to set themselves in Elanthia as well. (I can remember thinking to myself, in my silliness, "Hey! Get your own world!" :P)
I was hired on staff before DR went live, but well after they had decided not to replace GS3. Since SIMU was developing a SECOND fantasy game they encouraged the GMs to emphasize the differences in the games. Unfortunately, as a result the two staffs were very reluctant to loan each other anything ... lest they lose their uniqueness.
In fact, for a while we had some difficulty determining who DR was in relation to GS3. The PMs were really rather vague. As it turns out they had a plan for developing a storyline between GS3 and DR involving a hitch in time that confused the relation of one game to another (in terms of time.) In fact, the only thing we (as staff) knew is that they were about 50,000 years apart. Among GMs tho, the rumor was that GS3 came first ... since they had more moons, it seemed logical.
Actually, DR didn't have much of a history until just shortly before we went live. Fortunately, a very talented GM (who is now our webmistress) took the project under her wing, and detailed a charming storyline about how Elanthia came to be called the "Realms of the Dragon" based on the hero Lanival, who previously was just a placeholder in our time mechanics. She also wrote that little story about the moon falling (the birth of the world dragon) ... since we all figured Elanthia had to lose a moon as some point.
Of course, that DR GM (our current webmistress) had been a long time GemStone III player ... as all of us were in those days. So in writing a history that she enjoyed, she probably was writing something that would please all GS3 players.
In terms of that storyline with the time hitch and all that ... Bubba (DR's PM) and I considered doing something like that ... and determined it would be way too resource intensive. Instead we've been working to hammer out some of the inconsistencies between our games so that the timelines make some sort of sense. It's not very useable in terms of our games (GS3 players can't RP something that happens in the future, and it was too far in the past to be anything but vague myth to the DR characters) but it's helpful to understand the world you're dealing with when you're designing anything from documentation to rp events.
I tossed in some of the info we worked out with the moons onto that web doc because I thought people might find it interesting.
Anyhoo ... loooooong story.Hope it wasn't dull.
Melissa
After many players felt that half-elves had been getting the shaft during the HSN releases.
Category Role-Playing (4)
Topic Half-Elven (24)
By DEEWOZ from PLAY.NET (Demonea, Wraith Queen)
On Aug 27, 2002 at 09:10
Subject Re: Language and half-sylvan (977)
However, we're making some good progress on a "Half-elves throughout history" document.
Ooh, I'm not sure I really want to hear this one, because I'm sure we were important throughout history...
"Around the time of the wars, flaming half-elves were launched from catapults, as they could cover more area than smoldering halflings..."
- Demonea's Wraith
After an announcement of the bad news that some of the HSN releases wouldn't make it in time, but that the good news was HSN would be extended 3 weeks, met with universal applause by the players.
Category Quests, Sagas, and Events (6)
Topic Hot Summer Nights 2002 (31)
By ASMODEA from PLAY.NET
On Aug 29, 2002 at 13:54
Subject Re: Good News (7896)
What?! Three weeks late!? Burn Melissa at the stake! I tell ya, it's a conspirisy by the GMs to keep us down, and I bet it shows favoritism to Someone! I'm probaly gona have to cancel my account over this...
Asmodea Drey'Haus
No one else seems to be doing it, and what's a thread without it?
Category Quests, Sagas, and Events (6)
Topic Hot Summer Nights 2002 (31)
By DEEWOZ from PLAY.NET (Demonea, Wraith Queen)
On Aug 30, 2002 at 09:37 Subject Re: Star Gazing (7980)
I'm hoping that there will be a LOOK SKY, LOOK MOONS and LOOK SUN option in the future.
You look up at the sun.
Your eyes burst into flames.
You exclaim, "Ahhh! It burns! Make it stop!"
Empath meditates over you.
Empath takes your right eye damage.
Empath meditates over you.
Empath takes your left eye damage.
You realize how stupid you are sometimes.
- Dee, I eat glue
Category Rogues (37)
Topic Locksmithing and Traps (7)
By FLOOEY from PLAY.NET (Seigurd)
On Sep 1, 2002 at 15:40
Subject Re: hsn: trap toolkits and area effects (10014)
Book of Taelrand, Chaper 12:
1: The mighty Taelrand came down from on high and surveyed the masses:
2: The lockpickers, the trap disarmers, the pickpockets, and the innocent
bystanders,
3: And to the assembled masses did he speak, saying,
4: "These new traps rock.
5: There will be death, and it will be flashy.
6: Lo, I am pleased."
7: And the lockpickers and trap disarmers did quiver
8: And the bystanders did grin.
9: Many days passed, and the lockpickers and trap disarmers did become complacent.
10: And, upon the first of September, the mighty Taelrand did implement his
changes,
11: And heard from the assembled masses were cries of
12: "I used to be able to see traps"
13: And "Yikes, what was that?"
14: And there was death, and it was flashy.
15: And the mighty Taelrand did come down to survey the carnage
16: And he spake, saying,
17: "MuaHA."
18: And there was much rejoicing.
- Lord Seigurd Anston the Mostly Good
Category Role-Playing (4)
Topic The Gods of Elanthia (13)
By NEVREK from PLAY.NET (I would eat your face first.)
On Sep 1, 2002 at 12:42 Subject
Re: Virginal god/ess? (5014)
I have a young female cleric that I'd like to RP as having taken a vow of chastity and poverty. She's vegetarian and only hunts undead. She doesn't wish to cause harm to anyone or anything and the profits she gains from the hunts go to her spiritual journey (in the form of offerings and whatever else). I'd like to find a deity for her to follow that is virginal as well. I've looked through the descriptions of the gods and goddesses on the gemstone page, but I haven't found any that would fit my cleric's ideals.
Ivas.
She's never actually knocked boots, she's a real big tease.
....but, in all seriousness, I'd agree to the Huntress being chaste (though the valkyrie thing doesn't seem fitting for one who originally was a soldier/guard) as she has always struck me as dark and harsh but virtuous ... if that makes sense.
Gosaena seems viable, too, considering a few things. She deals with the death of everything, she knows the death of everything, which isn't a particularly sexy line of work. The Arkati from both pantheons refuse her because she is proof that they, too, are ultimately mortal ... so she's not getting any action, there.
There isn't much said about Niima, but for some reason she seems on the virginal side, to me. I don't know how you'd work the sea chick into your current roleplay, though.
It's pretty safe to assume Oleani has gotten around, Lorminstra uses those gems she gets in the bed for added kinky, Imaera has some fertility attributes, Eorgina has a black mask and whip, and Voln (who is secretly a woman) has a black teddy.
So, basically, I think your best bet is probably Gosaena, since the Undead are supposed to be in Her care, in Oblivion (or whatever it is that is behind the gates), and she is likely Ultra Virgin.
-=Nevrek, player of=-
Category Role-Playing (4)
Topic The Gods of Elanthia (13)
By NEVREK from PLAY.NET (I would eat your face first.)
On Sep 1, 2002 at 12:55
Subject Re: Virginal god/ess? (5016)
Doops, silly me, you asked for Gods, too.
Voln is probably a good bet for a Virgin, now, but we don't know how he was before. Right now, he's involved with his Undead Freedom Fight, to the point that a chick on the side would just get in the way.
Marlu doesn't care. That's probably a shame, with all those tentacles.
We "know" Luukos makes good use of that tongue and his alternate, snakey manifestations. Ask Eorgina about those.
Mularos? Heh.
V'Tull ... I'm of mixed opinions on this, but the heaviest one is that, yes, V'Tull indeed gets laid.
Ronan? Is he too tired to groove, or does he just go to sleep immediately aftwards?
Kai used to wrestle people naked, and didn't care who, man or woman. Kai is the Liabo Swinger.
Charl has a daughter, so he's gotten jiggy with it at least one time.
Phoen is the patron of masculinity. People burn phallic totems to him for vigor and fertility. It'd sort of be ridiculous to think he doesn't get around, and isn't he married with children?
Jastev, Jaston, Jasper... I've a theory that our friend with the foresight is so withdrawn because he knows when and where he has to be to get action before it happens, so he doesn't feel like he needs nights out on the town. Jaston is bland and would pay for it. Jasper isn't really a god.
Eonak ...ehhh. I've heard he has different arms that he uses depending on the situation, and one of them is for "Bed time."
-=Nevrek, player of=-
Category Role-Playing (4)
Topic The Gods of Elanthia (13)
By GS3-AELSIDHE from PLAY.NET
On Sep 2, 2002 at 02:39
Subject Re: Virginal god/ess? (5034)
I can't think of a single Arkati [or other related spirit] who would be 'virginal' or even terribly concerned with whether or not a mortal has had sex or not. [Marlu and Gosaena especially... regardless of what mortal fantasies of their sex lives anyone may have, they are, for different reasons, both quite unconcerned with the whole business of little things mortals do in their everyday lives.]
On the other hand, I can imagine an order with a vow of chastity in the worship of almost ANY of them. The vow of chastity, in almost any religious order, does not require virginity, but chastity from the time of taking the vows. "Chastity" and "virginity" are not the same thing - a faithful wife is generally considered "chaste". Purity lies in abstaining from things which are considered wrong, or contrary to one's vows. Catholic nuns are considered married to Christ.
I would imagine that in an Elanthian order which asks a vow of chastity or poverty or any other similar "personal deprivation" thing [Elanthians in general, as well as their gods, not being particularly obsessed with such things as virginity or drinking habits], would likely require such a vow to signify one's devotion to the god or the cause [it could just as well be secular, or non-Arkati-specific] above any personal desire or ambition, a denial of all one's selfish desires to devote to the object of worship or the goal. Sex/love relationships with another would be giving in to a personal desire, and harmful to one's spiritual "purity" and devotion.
You could even go with a sect who consider themselves "married" to a deity... why not? [Maybe the "Nuns of Kai" just sit around praying he'll show up, as they won't do anyone ELSE... :)]
=Aelsidhe
Category Quests, Sagas, and Events (6)
Topic The Four Brothers (37)
By DARKMAGE from PLAY.NET (Starsnuffer)
On Aug 24, 2002 at 12:59
Subject Re: Some Behind the scenes. (808)
Personally, I think the GM's should have the freedom to do their events and quests any way they damn well choose to.
The theory is that if there are enough GM's doing events (part of the purpose of the CE team), is that there will be something for everyone eventually.
Who cares if people think it's favoritism or not, people are going to whine no matter what.
Gemstone is not some neo-hippy communal socalist experiment, it's a bloody role-playing game. Damn the unwashed masses and just run your events the way YOU believe will be the best way to run them, and to hell with the popularity contests.
-Starsnuffer
Category Strategies, Tactics, and Hunting (4)
Topic Game Balance (19)
By CAPPER from PLAY.NET
On Nov 2, 2002 at 03:53 Subject
Re: No... the dice aren't loaded... really. (13575)
I imagine GS generates what they call Psuedorandom numbers from say a time stamp used as a seed. They are called "Psuedo" because a specific pattern of numbers will result from the seed, so in a sense its not truly random.
It's time to let the cat out of the bag. The big secret that Gemstone has been hiding, the reason for lag, the reason for the slow pace of changes, the reason the game sometimes inexplicably freezes, is Random Duty.
That's right, Random Duty. You see, to save the cost of a pseudo-random number generator, Simutronics requires that every GM, Sage, and GH put in at least five hours each week of Random Duty, during which they are ceaselessly queried to pick numbers.
"Choose a number between 1 and 100!" Stealth's screen prompts.... He enters 8, and a player in Icemule fails to spot a trap.
"Choose a number between 1 and 100!" Uliq's screen prompts... He answers 92, and a roa'ter spawns, death-critting a sorceror on his way to Darkstone.
"Choose a number between 1 and 100!" Taelrand's screen prompts... 100, he inputs..."Choose another number between 1 and 100!" his screen prompts... He enters 78, and a Master Rogue in River's Rest gets an open roll of 178 while picking a -5 box.
"Choose a number between 1 and 100!" Warden's screen prompts... He types in 53, and the constable moves west.
"Choose a number between 1 and 100!" Kyalia's screen prompts... she ponders (she's been at this for 9 hours), enters 28, and an empath in Solhaven fails to stand up.
"Choose a number between 1 and 100!" Khaladon's screen prompts... He's on a bathroom break, and in the rift a player's connection freezes.
"Choose a number between 1 and 100!" Brauden's screen prompts... He sends 78, and the tiny kitten purrs contentedly.
So many rolls a minute (dozens!), and only so many staff to go around. So next time you wonder why you rolled five 6's in a row, keep in mind that it may just be Gorlash asleep on his keyboard.
Category Strategies, Tactics, and Hunting (4)
Topic Game Balance (19)
By WARMCUDLE from PLAY.NET
On Dec 10, 2002 at 21:48
Subject Proposed spell changes flame (17694)
I hope that this where one can complain about upcoming spell changes.
I've been playing GS off and on for the last 8 years... I enjoy having a Lady Cleric and Lord Wizard who can help other players with defensive spells. In fact my cleric, spends more time Role Playing and helping her numerous children and grand children than hunting... NOW you want to make many of the spells that I use self cast. Thanks for nothing. Since I use them to help others, you are taking my ability to help them hunt. Since my interacting with others is why I play the game, thanks for taking away my ability to help and interact meaningfully with them. It looks like its time to find a new internet game to play. You already screwed me with the changes to spell 302, now you want to screw me and my other characters further... And I'm supposed to PAY you for this "wonderful service".
Think long and hard before you drive your dwindling membership away. Many of us still around are paying for multiple accounts. Are you trying to drive us away? Sure looks like it.
Disgusted with Proposed Gemstone Spell Changes,
An angry Warmcuddles Gentlebreeze, servant of Charl...
guess as a cleric of the god of destruction, I'll have to destroy as many other players as possible before I leave the game for this "wonderful service."
Category Strategies, Tactics, and Hunting (4)
Topic Game Balance (19)
By GUDERIAN129 from PLAY.NET (ALLAHU ACKBAR!!)
On Dec 10, 2002 at 22:09
Subject Re: Proposed spell changes flame (17704)
The day I fear someone named Warmcuddle is the day roltons turn pink and become rift monsters.
- Arkans
Category Strategies, Tactics, and Hunting (4)
Topic Game Balance (19)
By COXM from PLAY.NET (Kalzandius)
On Dec 10, 2002 at 22:51
Subject Re: Proposed spell changes flame (17719)
... A cleric of the god of destruction named Warmcuddles? Whoa.. my head just exploded.
-M
Category Quests, Sagas, and Events (6)
Topic War of Nations (40)
By GS3-BRADACH from PLAY.NET (Djinn)
On Dec 14, 2002 at 09:49
Subject Re: Question... (124)
How is this war going to be different from all other wars?
Everybody will be forced to whistle the tune of "It's a Small, Small World" during combat.
There was a great deal of debate about this among the GMs. A number of annoying tunes were suggested. GM Mikos was a strong supporter of the theme to the Beverly Hillbillies. Carraig made a peculiar argument for a "Born Free," but eventually he agreed with the majority opinion that the song lacked the Cuteness Quotient of a truly annoying tune. GM Jharra suggested some Alvin and the Chipmunks holiday tunes, which certainly meet the CQ standard AND are amazingly annoying, but let's face it...they're totally inappropriate for combat. At exactly the same moment Voraviel and Lothwyn offered "McNamara's Band." Of course, that violated the hive mind agreement we'd made with them and they both spontaneously combusted.
In the end everybody agreed that for sheer repetitious horror nothing could quite beat "It's a Small, Small World."
Hope that helps.
Bradach
Category Quests, Sagas, and Events (6)
Topic The Griffin Sword Saga (33)
By MOURNE from PLAY.NET (My evil twin...)
On Dec 9, 2002 at 03:11
Subject More Sunday Hijinx. (4923)
I only mention this, because it struck me as incredibly amusing.
Avidleigh trekked across the mountains this weekend to verify the rumors she'd been hearing, because she's too curious for her own good. Being who she is, she consulted her crystal of visions several times before departing, and believed all signs led to her finding resolution of her restlessness to the east.
Earlier today (sunday), after a short stay in Ta'Vaalor, she headed back toward Ta'Illistim, to get a closer look at the great unicorn statuary that she'd stopped to look at briefly on her way east. While waiting for the ferry, she consulted her crystal, being at times insatiable in her thirst for knowledge of the future. The visions she saw suggested to her that her current course was the epitome of wisdom.
However, when she looked again just after getting on the ferry, she was struck by a rather pointed image of impending ill-fortune of the most unexpected kind. The mixed signals confused her, but she decided to continue on nonetheless.
Upon entering the outer gate to Ta'Illistim, she ran across Nofret, who cautioned her to keep her wits about her and be wary of serpents and marauding beasts, lest her head be untimely separated from her shoulders. Bearing this firmly in mind, she wandered through the gates and directly into the path of a slavering beast, as noted below:
>ne
[Ta'Illistim, Shimmarglin Court]
You also see a slavering rotted beast, an ironwork signpost and a floating
dais. Also here: the body of Dephiant who is lying down, the body of Maliku
who is lying down
Obvious paths: northeast, southwest, northwest
A slavering rotted beast claws at you!
AS: +328 vs DS: +68 with AvD: +35 + d100 roll: +31 = +326
... and hits for 85 points of damage!
Shot to back shatters bone and vertebrae!
The buzz of thoughts in your mind subsides.
(insert death notice here)
The rotted beast barks in triumph!
A slavering rotted beast yelps anxiously!
A slavering rotted beast runs northwest.
I couldn't have planned a better follow-through to that vision of the reversed wheel of fortune if I -tried-. Coincidental as that involvement was... thanks, guys. Best time in GS I've had in weeks.
-Avidleigh's player.
Category Quests, Sagas, and Events (6)
Topic War of Nations (40)
By GS3-BRADACH from PLAY.NET (Djinn)
On Jan 9, 2003 at 16:14
Subject Re: About the war (603)
Is this gona be a war with like only lvl 50 stuff and higher
There will be plenty of traditional combat. There will also be stuff unlike anything you've ever seen. Just remember this: when everything seems grim and hopeless, there's always a new tomorrow...when things will be worse.
Bradach
Category Quests, Sagas, and Events (6)
Topic The Platinum Rings (42)
By GRIMREAPER from PLAY.NET
On Feb 4, 2003 at 00:22
Subject Re: The quest begins (3)
Hey I found a ring on the ground with unlimited charges of invisibility. It had a weird loresong about being one ring to rule them all or something, apparently it belongs to this guy named Sauron, but I can't find him in game anywhere. I also feel a bit meaner everytime I use it.
If anyone sees this Sauron guy, tell him I have his ring and ask him if there is a reward, but tell him I'm not recharging it for him!
kthx